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Leah Bidlake; Eric Aubanel; Daniel Voyer – ACM Transactions on Computing Education, 2025
Research on mental model representations developed by programmers during parallel program comprehension is important for informing and advancing teaching methods including model-based learning and visualizations. The goals of the research presented here were to determine: how the mental models of programmers change and develop as they learn…
Descriptors: Schemata (Cognition), Programming, Computer Science Education, Coding
Ishaya Gambo; Faith-Jane Abegunde; Omobola Gambo; Roseline Oluwaseun Ogundokun; Akinbowale Natheniel Babatunde; Cheng-Chi Lee – Education and Information Technologies, 2025
The current educational system relies heavily on manual grading, posing challenges such as delayed feedback and grading inaccuracies. Automated grading tools (AGTs) offer solutions but come with limitations. To address this, "GRAD-AI" is introduced, an advanced AGT that combines automation with teacher involvement for precise grading,…
Descriptors: Automation, Grading, Artificial Intelligence, Computer Assisted Testing
Davi Bernardo Silva; Deborah Ribeiro Carvalho; Carlos N. Silla – IEEE Transactions on Learning Technologies, 2024
Throughout a programming course, students develop various source code tasks. Using these tasks to track students' progress can provide clues to the strengths and weaknesses found in each learning topic. This practice allows the teacher to intervene in learning in the first few weeks of class and maximize student gains. However, the biggest…
Descriptors: Computation, Models, Ability Grouping, Programming
Yuhan Lin – ProQuest LLC, 2024
Block-based programming environments have become increasingly commonplace in computer science education. Despite a rapidly expanding ecosystem of block-based programming environments, text-based languages remain the dominant programming paradigm outside of educational contexts, motivating the transition from block-based to text-based programming.…
Descriptors: Computer Science Education, Programming, Coding, Scaffolding (Teaching Technique)
Pavlos Toukiloglou; Stelios Xinogalos – Education and Information Technologies, 2024
Hour of Code is a widely recognized global event that aims to introduce programming to novice users and integrate computer science into education. This paper presents an analysis of the effectiveness of the support system and user interface of Minecraft Adventurer, a serious game designed for the Hour of Code global event. Although previous…
Descriptors: Novices, Programming, Coding, Computer Science Education
Priti Oli – ProQuest LLC, 2024
This dissertation focuses on strategies and techniques to enhance code comprehension skills among students enrolled in introductory computer science courses (CS1 and CS2). We propose a novel tutoring system, "DeepCodeTutor," designed to improve the code comprehension abilities of novices. DeepCodeTutor employs scaffolded self-explanation…
Descriptors: Reading Comprehension, Tutoring, Scaffolding (Teaching Technique), Automation
Fatima Abu Deeb; Timothy Hickey – Computer Science Education, 2024
Background and Context: Auto-graders are praised by novice students learning to program, as they provide them with automatic feedback about their problem-solving process. However, some students often make random changes when they have errors in their code, without engaging in deliberate thinking about the cause of the error. Objective: To…
Descriptors: Reflection, Automation, Grading, Novices
Andrew Millam; Christine Bakke – Journal of Information Technology Education: Innovations in Practice, 2024
Aim/Purpose: This paper is part of a multi-case study that aims to test whether generative AI makes an effective coding assistant. Particularly, this work evaluates the ability of two AI chatbots (ChatGPT and Bing Chat) to generate concise computer code, considers ethical issues related to generative AI, and offers suggestions for how to improve…
Descriptors: Coding, Artificial Intelligence, Natural Language Processing, Computer Software
Tuba Ketenci; Brendan Calandra; Jonathan Cohen; Maggie Renken; Nurjamal Chonoeva – Journal of Research on Technology in Education, 2023
The goal of this study was to examine how two groups of middle school students' self-efficacy, interest, goal orientation, and prior experience related to evidence of their building upon existing ideas and code in digital artifacts they created using MIT's App Inventor, a computational practice that Brennan and Resnick (2012) identified as…
Descriptors: Middle School Students, Coding, Computer Science Education, Self Efficacy
Dan Sun; Fan Xu – Journal of Educational Computing Research, 2025
Real-time collaborative programming (RCP), which allows multiple programmers to work concurrently on the same codebase with changes instantly visible to all participants, has garnered considerable popularity in higher education. Despite this trend, little work has rigorously examined how undergraduates engage in collaborative programming when…
Descriptors: Cooperative Learning, Programming, Computer Science Education, Undergraduate Students
David P. Bunde; John F. Dooley – PRIMUS, 2024
We present a detailed description of a Cryptography and Computer Security course that has been offered at Knox College for the last 15 years. While the course is roughly divided into two sections, Cryptology and Computer Security, our emphasis here is on the Cryptology section. The course puts the cryptologic material into its historical context…
Descriptors: Technology, Coding, Computer Security, Mathematics Education
Meghan M. Parkinson; Seppe Hermans; David Gijbels; Daniel L. Dinsmore – Computer Science Education, 2024
Background and Context: More data are needed about how young learners identify and fix errors while programming in pairs. Objective: The study will identify discernible patterns in the intersection between debugging processes and the type of regulation used during debugging while children engage in coding to drive further theory and model…
Descriptors: Computer Science Education, Troubleshooting, Cooperative Learning, Coding
Mehmet Ceylan; Durmus Aslan – Education and Information Technologies, 2024
This study was conducted to investigate the effects of learning trajectories-based coding (LTs) and LTs-based program on preschoolers' length, area, volume, and angle measurement skills. A quasi-experimental research design was utilized with a quantitative approach. The study's participants were 47 children between the ages of 55-71 months who…
Descriptors: Learning Trajectories, Coding, Mathematics Skills, Measurement Techniques
Arawjo, Ian Anders – ProQuest LLC, 2023
I situate computer programming as a cultural practice. I develop this perspective in two ways: exploring how programming practices can support intercultural learning, and examining how programming tools themselves embed cultural assumptions and values. For the former, I study how relationships across difference are formed over computing activities…
Descriptors: Computer Science Education, Programming, Cultural Influences, Elementary Secondary Education
Gao, Zhikai; Erickson, Bradley; Xu, Yiqiao; Lynch, Collin; Heckman, Sarah; Barnes, Tiffany – International Educational Data Mining Society, 2022
In computer science education timely help seeking during large programming projects is essential for student success. Help-seeking in typical courses happens in office hours and through online forums. In this research, we analyze students coding activities and help requests to understand the interaction between these activities. We collected…
Descriptors: Computer Science Education, College Students, Programming, Coding