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Selçuk Dogan; Mete Akcaoglu – Teacher Education Quarterly, 2024
Learning computer science (CS) is increasingly becoming a necessary component of K-12 education, but in most cases, teachers do not have either the essential knowledge to teach or a curriculum to follow. In this article, we analyze the outcomes from a yearlong, blended professional development (PD) program to teach teachers game design and coding…
Descriptors: Disproportionate Representation, Blended Learning, Professional Development, Computer Science
Mehmet Basaran; Sermin Metin; Ömer Faruk Vural – Education and Information Technologies, 2024
The growing significance of coding in 21st-century early childhood education extends beyond technical proficiency, encompassing cognitive development, problem-solving, and creativity. Coding is being integrated globally into educational curricula to prepare students for the digital era. This research examines coding's potential impact on cognitive…
Descriptors: Early Childhood Education, Coding, 21st Century Skills, Social Emotional Learning
Zhenhua Wu; Linting Zheng; Li'an Huang – Education and Information Technologies, 2024
Programming has been considered a crucial "object to think with", which can integrate with various disciplines and facilitate learning in other areas. However, existing research primarily focuses on how children learn to code rather than how coding helps them to learn. To address this gap, a quasi-experimental case study was conducted…
Descriptors: Coding, Robotics, Programming, Kindergarten
Andreas Giannakoulas; Stelios Xinogalos – Journal of Educational Computing Research, 2025
This study critically reviews sixteen empirical studies that investigate the various difficulties that primary school students encounter while learning programming through educational games. Specifically, the challenges that students face in understanding basic programming concepts and the game elements that contribute to these difficulties, as…
Descriptors: Elementary School Students, Elementary School Teachers, Programming, Game Based Learning
Samim Mirhosseini – ProQuest LLC, 2023
Computer science instructors typically have many responsibilities, such as creating material, delivering lectures, clarifying student questions, and grading student deliverables, while the demand for computer science education has been increasing. Handling all of these responsibilities is challenging in itself. However, it is made worse when…
Descriptors: Computer Science Education, Teacher Responsibility, Faculty Workload, Instructional Materials
Akcaoglu, Mete; Dogan, Selcuk; Hodges, Charles B. – TechTrends: Linking Research and Practice to Improve Learning, 2022
In this paper, we describe the design, development, and implementation of a curriculum based on teaching computer science using an industry-standard game-design software: Unity 3D. We discuss the theoretical underpinnings of our instructional design process and steps we have taken to introduce complexity and maintain student motivation. We discuss…
Descriptors: Curriculum Design, Curriculum Development, Curriculum Implementation, Coding
Sofia Ferreyro Mazieres; Rachael A. Lewitzky; Douglas McDougall – Canadian Journal of Science, Mathematics and Technology Education, 2024
The transition from elementary to secondary school presents challenges for students, including the shift from a streamed to a destreamed mathematics curriculum. This paper explores the Ontario context, where all students began taking the same grade 9 mathematics course in 2021-2022. The Grade 9 Mathematics Research Project investigated current…
Descriptors: Foreign Countries, High School Students, High School Teachers, Grade 9
Dickes, Amanda Catherine; Farris, Amy Voss; Sengupta, Pratim – Journal of Science Education and Technology, 2020
In recent years, the field of education has challenged researchers and practitioners to incorporate computing as an essential focus of K-12 STEM education. Integrating computing within K-12 STEM supports learners of all ages in codeveloping and using computational thinking in existing curricular contexts alongside practices essential for…
Descriptors: Elementary School Science, Coding, STEM Education, Computer Science Education
Zhanxia Yang; Patricia Moore Shaffer; Courtney Hagan; Parastu Dubash; Marina Bers – Grantee Submission, 2023
The aim of this study was to explore how the Coding as Another Language (CAL) curriculum, developed by Boston College's DevTech Research Group and utilizing the ScratchJr app, impacted students' computational thinking, coding skills, and reading comprehension. To accomplish this, the research team randomly assigned thirteen schools in a…
Descriptors: Coding, Second Language Learning, Curriculum Development, Programming Languages
Lee, Yew-Jin; Wan, Dongsheng – Research in Science Education, 2022
There has been a longstanding interest in the kinds of scientific knowledge that primary science learners must know and be able to do, which comprise the intellectual demands in this subject. These prescriptions chiefly take guidance from national curriculum documents, especially in the form of their learning outcomes (LO) or learning standards.…
Descriptors: Semantics, Science Education, Outcomes of Education, Elementary School Students
Lijun Ni; Gillian Bausch; Elizabeth Thomas-Cappello; Fred Martin; Bernardo Feliciano – ACM Transactions on Computing Education, 2024
This study examined student learning outcomes from a middle school computer science (CS) curriculum developed through a researcher and practitioner partnership (RPP) project. The curriculum is based on students creating mobile apps that serve community and social good. We collected two sets of data from 294 students in three urban districts: (1)…
Descriptors: Computer Software, Middle School Students, Coding, Self Efficacy
Zhanxia Yang; Patricia Moore Shaffer; Courtney Hagan; Parastu Dubash; Marina Bers – Grantee Submission, 2023
The aim of this study was to explore how the Coding as Another Language using ScratchJr (CAL-ScratchJr) curriculum, developed by Boston College's DevTech Research Group utilizing the ScratchJr app, impacted second grade students' computational thinking, coding skills, and reading comprehension. To accomplish this, the research team randomly…
Descriptors: Coding, Programming Languages, Computer Science Education, School Districts
Sardone, Nancy B. – Clearing House: A Journal of Educational Strategies, Issues and Ideas, 2019
Opportunities to learn how to develop engaging learning experiences are vital for preservice teachers. This article describes an in-class modeling activity, provides assignment guidelines, and includes examples of candidates' completed tasks when developing technology-integrated instruction using Quick Response (QR) codes. The content of…
Descriptors: Learner Engagement, Preservice Teachers, Technology Integration, Models
Zendler, Andreas; Seitz, Cornelia; Klaudt, Dieter – Journal of Educational Computing Research, 2016
A process model ("cpm.4.CSE") is introduced that allows the development of competence models in computer science education related to curricular requirements. It includes eight subprocesses: (a) determine competence concept, (b) determine competence areas, (c) identify computer science concepts, (d) assign competence dimensions to…
Descriptors: Competency Based Education, Models, Computer Science Education, Curriculum Development
Beenen, Gerard; Pichler, Shaun; Davoudpour, Shahin – Journal of Management Education, 2018
Employers and students concur that soft skills or interpersonal skills are critical to managerial success, yet we know little about how MBA program admissions professionals conceptualize and assess these skills in the context of global management education. Such practices have key implications for interpersonal skills curriculum and training in…
Descriptors: Interpersonal Competence, Masters Programs, Business Administration Education, Outcomes of Education