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Tyndale, Eric; Ramsoomair, Franklin – Journal of Educational Technology, 2016
Video gaming has become a multi-billion dollar industry that continues to capture the hearts, minds and pocketbooks of millions of gamers who span all ages. Narrative and interactive games form part of this market. The popularity of tablet computers and the technological advances of video games have led to a renaissance in the genre for both youth…
Descriptors: Video Games, Handheld Devices, Story Telling, Interactive Video
Frydenberg, Mark – Interactive Technology and Smart Education, 2015
Purpose: This paper aims to argue that the process of making an original game develops digital literacy skills and provides an authentic learning experience as students create, publish and deploy interactive games. Teaching students to create computer games has become common in both K-12 and tertiary education to introducing programming concepts,…
Descriptors: Technological Literacy, Computer Games, Interactive Video, Programming
Menon, Preetha – Multicultural Education, 2018
This article is drawn from a study conducted to explore how assessment conversations, a type of informal formative assessment, can support science learning in a technology-aided seventh-grade classroom in Northern California. The classroom setting where the study took place used interactive whiteboards in conjunction with the inquiry-based…
Descriptors: Technology Uses in Education, Educational Technology, English Language Learners, Teaching Methods
Duroisin, Natacha; Temperman, Gaëtan; De Lièvre, Bruno – Turkish Online Journal of Educational Technology - TOJET, 2015
The aim of this study is to analyse the impact of the shared use of the interactive whiteboard (IWB) on the perceptions, learning processes and performance of learners. It was carried out with lower secondary school students within the context of a class on dynamic geometry. The work is based on a set of indicators and the results were obtained…
Descriptors: Interactive Video, Bulletin Boards, Visual Aids, Educational Technology
Fadde, Peter; Sullivan, Patricia – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2013
This study investigates the use of interactive video in teacher education as a way of laying the cognitive groundwork for developing teacher self-reflection. Two interactive video approaches were designed to help early preservice teachers (novices) align what they observed in classroom teaching videos of other preservice teachers with what…
Descriptors: Teacher Education, Reflection, Interactive Video, Preservice Teachers
Raddon, Mary-Beth; Raby, Rebecca; Sharpe, Erin – International Journal of Teaching and Learning in Higher Education, 2009
Challenged by some of the inherent difficulties in teaching qualitative data analysis, three instructors created an interactive digital learning object entitled "Sleuthing the Layered Text: Investigating Coding." In this paper we assess the effectiveness of that learning object as a tool for teaching qualitative coding. On the face of it, learning…
Descriptors: Qualitative Research, Data Analysis, Coding, Teaching Methods
Grimm, Floyd M., III; And Others – 1990
Responding to the rapid development and often prohibitive costs of new classroom instruction technology, a group of interested faculty at Harford Community College (HCC), in Maryland, formed three Interactive Video (IV) Teams to explore the possibilities of using existing computer hardware and software at the college for interactive video…
Descriptors: Business Education, Coding, Community Colleges, Computer Assisted Instruction
Fitzgerald, Gail E.; Standifer, Rhetta; Semrau, Louis P.; Johnson, Jodi – 1998
This paper reports the results of observation skills training via an interactive multimedia training program for preservice teachers at Lincoln University (Missouri). The training program provides multiple videos for users to practice six types of observation methodologies, comparisons to "expert" data, and on-line access to procedural…
Descriptors: Classroom Observation Techniques, Coding, Cognitive Style, Computer Assisted Instruction

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