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Adigüzel, Seda; Eryilmaz, Selami; Gencer, Tugba; Göksu, Hüseyin – Journal of Educational Technology and Online Learning, 2023
This study aims to evaluate the trend and frequency of coding/programming activities in Information Technology (IT) courses, according to different parameters. The study was conducted through a survey of a private IT (Information Technology) teachers in different levels (like primary, secondary, and high schools), with questions focusing on the…
Descriptors: Coding, Information Technology, Computer Science Education, Programming
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Loksa, Dastyni; Margulieux, Lauren; Becker, Brett A.; Craig, Michelle; Denny, Paul; Pettit, Raymond; Prather, James – ACM Transactions on Computing Education, 2022
Metacognition and self-regulation are important skills for successful learning and have been discussed and researched extensively in the general education literature for several decades. More recently, there has been growing interest in understanding how metacognitive and self-regulatory skills contribute to student success in the context of…
Descriptors: Metacognition, Programming, Computer Science Education, Learning Processes
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Du, Jie; Wimmer, Hayden; Rada, Roy – Journal of Information Technology Education: Innovations in Practice, 2016
The Hour of Code is a one-hour introduction to computer science organized by Code.org, a non-profit dedicated to expanding participation in computer science. This study investigated the impact of the Hour of Code on students' attitudes towards computer programming and their knowledge of programming. A sample of undergraduate students from two…
Descriptors: Undergraduate Students, Computer Science Education, Programming, Introductory Courses
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Uehara, Suwako; Noriega, Edgar Josafat Martinez – JALT CALL Journal, 2016
The availability of user-friendly coding software is increasing, yet teachers might hesitate to use this technology to develop for educational needs. This paper discusses studies related to technology for educational uses and introduces an evaluation application being developed. Through questionnaires by student users and open-ended discussion by…
Descriptors: Educational Trends, English (Second Language), Second Language Instruction, Coding
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Mather, Richard – IAFOR Journal of Education, 2015
This paper explores the application of canonical gradient analysis to evaluate and visualize student performance and acceptance of a learning system platform. The subject of evaluation is a first year BSc module for computer programming. This uses "Ceebot," an animated and immersive game-like development environment. Multivariate…
Descriptors: Multivariate Analysis, Program Evaluation, Visualization, Programming