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Espinal, Alejandro; Vieira, Camilo; Guerrero-Bequis, Valeria – Computer Science Education, 2023
Background and context: Transfer is a process where students apply their learning to different contexts. This process includes using their knowledge to solve problems with similar complexity, and in new contexts. In the context of programming, transfer also includes being able to understand and use different programming languages. Objective: This…
Descriptors: Block Scheduling, Computer Science Education, Programming Languages, Coding
Strawhacker, Amanda; Bers, Marina Umaschi – Educational Technology Research and Development, 2019
Computer programming for young children has grown in popularity among both educators and product developers, but still relatively little is known about what skills children are developing when they code. This study investigated N = 57 Kindergarten through second grade children's performance on a programming assessment after engaging in a 6-week…
Descriptors: Coding, Programming, Computer Science Education, Kindergarten
Balaji Kalluri; Prajish Prasad; Prakrati Sharma; Divyaansh Chippa – IEEE Transactions on Education, 2024
Contribution: This article proposes a new theoretical model with a goal to develop future human computational thinking (CT) in foundational computer science (CS) education. The model blends six critical types of thinking, i.e., logical thinking, systems thinking, sustainable thinking, strategic thinking, creative thinking, and responsible thinking…
Descriptors: Computation, Thinking Skills, Computer Science Education, Critical Thinking
Fang, Jian-Wen; Shao, Dan; Hwang, Gwo-Jen; Chang, Shao-Chen – Journal of Educational Computing Research, 2022
Scholars believe that computational thinking is one of the essential competencies of the 21st century and computer programming courses have been recognized as a potential means of fostering students' computational thinking. In tradition instruction, PFCT (problem identification, flow definition, coding, and testing) is a commonly adopted procedure…
Descriptors: Computation, Thinking Skills, Programming, Computer Science Education
Tuomi, Pauliina; Multisilta, Jari Antero; Saarikoski, Petri; Suominen, Jaakko – Education and Information Technologies, 2018
Digitalization is one of the most promising ways to increase productivity in the public sector and is needed to reform the economy by creating new innovation related jobs. The implementation of digital services requires problem solving, design skills, logical thinking, an understanding of how computers and networks operate, and programming…
Descriptors: Foreign Countries, Coding, Programming, Computer Science Education
Chung, Cheng-Yu; Awad, Nayif; Hsiao, I-Han – Australasian Journal of Educational Technology, 2021
Although numerous studies have demonstrated different ways that augmented reality (AR) can assist students to understand the learning content via contextualised visualisation, less explored is its effect on collaborative problem-solving (CPS) in computer programming. This study aims to investigate how AR affects a CPS in a programming task. We…
Descriptors: Problem Solving, Problem Based Learning, Cooperative Learning, Computer Simulation
Mills, Robert J.; Beaulieu, Tanya Y.; Feldon, David F.; Olsen, David H. – Decision Sciences Journal of Innovative Education, 2020
ABSTRACT For some time, there has been a call for cross-disciplinary teaching within the business disciplines. With the rise of data and analytics, there is an opportunity for cross-disciplinary teaching by integrating technology throughout the business curriculum. However, many business professors have little experience in cross-disciplinary…
Descriptors: Cognitive Processes, Difficulty Level, Instructional Effectiveness, Interdisciplinary Approach
When 10 [is not equal to] Ten: Teachers Develop Original Stories to Conceptualize Numeral Transition
An, Song A.; Hachey, Alyse C.; Kim, So Jung; Tillman, Daniel A. – Journal of Early Childhood Teacher Education, 2023
Traditionally, various meanings of "10" are systematically ignored in early childhood curriculum and children's understanding of numbers is restricted within the solitary mapping between the symbol "10" and quantity concept of "ten." This may be problematic for other ways that mathematics is used, both in modern life…
Descriptors: Mathematics Instruction, Teaching Methods, Numbers, Story Telling
Zhanxia Yang; Patricia Moore Shaffer; Courtney Hagan; Parastu Dubash; Marina Bers – Grantee Submission, 2023
The aim of this study was to explore how the Coding as Another Language (CAL) curriculum, developed by Boston College's DevTech Research Group and utilizing the ScratchJr app, impacted students' computational thinking, coding skills, and reading comprehension. To accomplish this, the research team randomly assigned thirteen schools in a…
Descriptors: Coding, Second Language Learning, Curriculum Development, Programming Languages
Steven Sclarow; A. J. Raven; Mart Doyle – Journal of Information Systems Education, 2024
This paper presents field-tested improvements over an 11-year period of a large-scale "Introduction to Information Systems" core business school course and provides a framework for implementation. Engagement and learning in large-scale courses can prove challenging, especially when the class is a requirement within a business school's…
Descriptors: Learning Strategies, Information Systems, Large Group Instruction, Introductory Courses
Ineç, Zekeriya Fatih – Shanlax International Journal of Education, 2021
This study aimed to explain the development stages of an online coding application engine (SIGUN) according to the R2D2 instructional design model to support and develop cultural transfer in social sciences education and popularize the national culture. During the definition phase of R2D2, analyzes of needs, learner, task and content were made. In…
Descriptors: Coding, Social Sciences, Cultural Awareness, Nationalism
Mecca, Giansalvatore; Santoro, Donatello; Sileno, Nazzareno; Veltri, Enzo – International Journal of Educational Technology in Higher Education, 2021
Computational thinking is the capacity of undertaking a problem-solving process in various disciplines (including STEM, i.e. science, technology, engineering and mathematics) using distinctive techniques that are typical of computer science. It is nowadays considered a fundamental skill for students and citizens, that has the potential to affect…
Descriptors: Mental Computation, Thinking Skills, Coding, Programming
Hemer, David – Australian Mathematics Education Journal, 2020
This paper describes an investigation looking at the underlying mathematics of poker machines. The aim of the investigation is for students to get an appreciation of how poker machines are designed to ensure that in the long-term players will inevitably lose when playing. The first part of this paper describes how students can model a simple poker…
Descriptors: Equipment, Probability, Games, Mathematics Instruction
Cahill, Samuel T.; Bergstrom Mann, Patrick E.; Worrall, Andrew F.; Stewart, Malcolm I. – Journal of Chemical Education, 2020
The COVID-19 pandemic has resulted in a need for social distancing measures in public spaces and will have an important impact on university level teaching going forward. Remote methods to complete laboratory related activities are a potential means of students achieving practical credit while still isolating or social distancing. We outline the…
Descriptors: COVID-19, Pandemics, School Closing, Distance Education
Ruiz-Arias, Perla Marysol; Sacristán, Ana Isabel – North American Chapter of the International Group for the Psychology of Mathematics Education, 2020
This paper presents a case study that is part of a research studying how university statistics teachers integrate digital tools in their practice. The case study is of a teacher who claims to follow constructionist ideas for her teaching of statistics, using the R programming language. The teacher developed a series of activities with R, aiming to…
Descriptors: College Faculty, Statistics Education, College Mathematics, Data Analysis