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Abeywardena, Ishan Sudeera – Journal of Learning for Development, 2017
With the rise of OER and multimedia such as YouTube videos, many academic institutions are becoming mindful of the richness they bring into the teaching and learning process. Given that multimedia resources cannot be directly integrated into printed material, the only available alternative is to print hyperlinks, which teachers and learners can…
Descriptors: Telecommunications, Social Media, Educational Technology, Technology Uses in Education
Mason, Stacie L.; Rich, Peter J. – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2019
This literature review synthesized current research on preservice and in-service programs that improve K-6 teachers' attitudes, self-efficacy, or knowledge to teach computing, coding, or computational thinking. A review of current computing training for elementary teachers revealed 21 studies: 12 involving preservice teachers and nine involving…
Descriptors: Computer Science Education, Teacher Education, Elementary School Teachers, Computer Literacy
Colon-Acosta, Nirmaliz – ProQuest LLC, 2019
As new introductory block-based coding applications for young students to learn basic computer science concepts, such as, loops and conditionals, continue to increase in popularity, it is necessary to consider the best method of teaching students these skills. Many of these products continue to exhibit programmatic misconceptions of these concepts…
Descriptors: Coding, Game Based Learning, Instructional Effectiveness, Programming Languages
Rebecca Smith – ProQuest LLC, 2019
In recent years, computer science has become a cornerstone of modern society. As a result, enrollment in undergraduate computer science programs has expanded rapidly. While the influx of talent into the field will undoubtedly lead to countless technological developments, this growth also brings new pedagogical challenges. Educational resources,…
Descriptors: Computer Science Education, Individualized Instruction, Interaction, Learning Experience
Hunter, Jane; Fitzgerald, Terry – Journal of Computers in Mathematics and Science Teaching, 2021
In a study on digital game-based learning in five high-poverty elementary schools in the Philippines, the teachers' professional development experiences were investigated. Research conducted for the study was part of a university-industry partnership with the developer of a new platform designed to give teachers and students experience of…
Descriptors: Professional Development, Elementary School Teachers, Poverty, Disadvantaged Schools
Dohn, Niels Bonderup – British Journal of Educational Technology, 2020
The ability to code computer programs is considered an important part of literacy in today's society. This paper reports from a case study in two sixth-grade classes where Scratch coding was part of six mathematics lessons. The aim of the study was to investigate how Scratch coding affected students' interest development in coding and in…
Descriptors: Coding, Secondary School Students, Mathematics Instruction, Student Interests
Maruyama, Yukiko – International Association for Development of the Information Society, 2019
To investigate the effects that experiences in programming have on parents' concerns about programming education in elementary schools, a survey was carried out before and after parent-children workshops. Participation in the programming workshops seemed to promote parents' understanding of programming, boost their expectations, and decrease their…
Descriptors: Programming, Elementary Education, Workshops, Parent Attitudes
Yasmin B. Kafai; Quinn Burke – MIT Press, 2016
Over the last decade, video games designed to teach academic content have multiplied. Students can learn about Newtonian physics from a game or prep for entry into the army. An emphasis on the instructionist approach to gaming, however, has overshadowed the constructionist approach, in which students learn by designing their own games themselves.…
Descriptors: Video Games, Coding, Cooperation, Creativity
Francis, Krista; Bruce, Cathy; Davis, Brent; Drefs, Michelle; Hallowell, David; Hawes, Zachary; McGarvey, Lynn; Moss, Joan; Mulligan, Joanne; Okamoto, Yukari; Sinclair, Nathalie; Whiteley, Walter; Woolcott, Geoff – Canadian Journal of Science, Mathematics and Technology Education, 2017
Spatial reasoning plays a vital role in choice of and success in science, technology, engineering, and mathematics (STEM) careers, yet the topic is scarce in grade school curricula. We conjecture that this absence may be due to limited knowledge of how spatial reasoning is discussed and engaged across STEM professions. This study aimed to address…
Descriptors: Children, Robotics, Coding, Spatial Ability
Wang, Lisa; Sy, Angela; Liu, Larry; Piech, Chris – International Educational Data Mining Society, 2017
Modeling student knowledge while students are acquiring new concepts is a crucial stepping stone towards providing personalized automated feedback at scale. We believe that rich information about a student's learning is captured within her responses to open-ended problems with unbounded solution spaces, such as programming exercises. In addition,…
Descriptors: Online Courses, Knowledge Level, Pedagogical Content Knowledge, Scaffolding (Teaching Technique)
Munn, Carol – Journal of Computers in Mathematics and Science Teaching, 2021
This paper explores Computational Thinking (CT) through the experiences and interactions of sixth-grade students as they were engaging in a science lesson utilizing robotics. This robotics unit institutes the shifting from traditional to engaging hands-on activities coupled with CT skills that are exciting, intriguing, and inviting to students.…
Descriptors: Robotics, Grade 6, Units of Study, Science Instruction
Vieira, Camilo; Magana, Alejandra J.; Roy, Anindya; Falk, Michael L. – Cognition and Instruction, 2019
Creating explanations is an important process for students, not only to make connections between novel information and background knowledge, but also to be able to communicate their understanding of any given topic. This article explores students' explanations in the context of computational science and engineering, an important interdisciplinary…
Descriptors: Student Attitudes, Comprehension, Computation, Programming
Arrabal-Campos, Francisco M.; Cortés-Villena, Alejandro; Fernández, Ignacio – Journal of Chemical Education, 2017
This paper presents a programming project named NMRviewer that allows students to visualize transformed and processed 1 H NMR data in an accessible, interactive format while allowing instructors to incorporate programming content into the chemistry curricula. Using the MATLAB graphical user interface development environment (GUIDE), students can…
Descriptors: Coding, Programming, Undergraduate Study, Undergraduate Students
Sullivan, Amanda; Bers, Marina Umaschi – International Journal of Technology and Design Education, 2018
In recent years, Singapore has increased its national emphasis on technology and engineering in early childhood education. Their newest initiative, the Playmaker Programme, has focused on teaching robotics and coding in preschool settings. Robotics offers a playful and collaborative way for children to engage with foundational technology and…
Descriptors: Foreign Countries, Robotics, Technological Literacy, STEM Education
Brita-Paja, J. L.; Gregorio, C.; Llana, L.; Pareja, C.; Riesco, A. – Interactive Learning Environments, 2019
During the last years online education, in particular Massive Open Online Courses (MOOCs), has contributed to spread and popularize educational methodologies such as peer-review, automatic assessment, self-paced courses, self-evaluation, etc. Although these techniques can benefit face-to-face courses, most of them are not yet widely used in these…
Descriptors: Online Courses, Synchronous Communication, Undergraduate Study, Peer Evaluation

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