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Hagge, Julia – Gifted Child Today, 2017
Digital technology offers new possibilities for children to play, express themselves, learn, and communicate. A recent development in online practice is a shift toward youth engaged in computer programming online communities. Programming is argued to be the new literacy of the millennium. In this article, I examine the use of Scratch, an online…
Descriptors: Programming, Technological Literacy, Early Adolescents, Academically Gifted
Matsumoto, Paul S.; Cao, Jiankang – Journal of Chemical Education, 2017
Computational thinking is a component of the Science and Engineering Practices in the Next Generation Science Standards, which were adopted by some states. We describe the activities in a high school chemistry course that may develop students' computational thinking skills by primarily using Excel, a widely available spreadsheet software. These…
Descriptors: Secondary School Science, High School Students, Computation, Thinking Skills
Cosma, Georgina; Joy, Mike; Sinclair, Jane; Andreou, Margarita; Zhang, Dongyong; Cook, Beverley; Boyatt, Russell – ACM Transactions on Computing Education, 2017
Perspectives of students on what constitutes source-code plagiarism may differ based on their educational background. Surveys have been conducted with home students undertaking computing and joint computing subject degrees at higher education institutions throughout the UK, China, and South Cyprus, and a total of 984 responses have been…
Descriptors: Foreign Countries, College Students, Plagiarism, Student Attitudes
Renzulli, Joseph S. – International Journal for Talent Development and Creativity, 2020
In this article, I describe a series of Five Core Competencies that gifted education specialists should consider integrating into their teaching to respond to the many changes that are taking place in technology, work, and career preparation. Although the focus of this theory is on high- level jobs usually pursued by college graduates and advanced…
Descriptors: Academically Gifted, Gifted Education, Job Skills, Theories
Chen, Kuanchin; Rea, Alan – Journal of Information Systems Education, 2018
Agile methods and approaches such as eXtreme programming (XP) have become the norm for successful organizations not only in the software industry but also for businesses seeking to improve internal software processes. Pair programming in some form is touted as a major functionality and productivity improvement. However, numerous studies show that…
Descriptors: Computer Software, Programming, Coding, Information Systems
Martin, Crystle – Knowledge Quest, 2017
Learning to code has been an increasingly frequent topic of conversation both in academic circles and popular media. Learning to code recently received renewed attention with the announcement of the White House's Computer Science for All initiative (Smith 2016). This initiative intends "to empower all American students from kindergarten…
Descriptors: Librarians, Role, Coding, Computer Science
Frydenberg, Mark – Interactive Technology and Smart Education, 2015
Purpose: This paper aims to argue that the process of making an original game develops digital literacy skills and provides an authentic learning experience as students create, publish and deploy interactive games. Teaching students to create computer games has become common in both K-12 and tertiary education to introducing programming concepts,…
Descriptors: Technological Literacy, Computer Games, Interactive Video, Programming
Denner, Jill; Werner, Linda; Campe, Shannon; Ortiz, Eloy – International Journal of Game-Based Learning, 2014
Despite the growing popularity of teaching children to program games, little is known about the benefits for learning. In this article, the authors propose that game mechanics can be used as a window into how the children are thinking and describe a strategy for using them to analyze students' games. The study involved sixty 10-14 year old…
Descriptors: Programming, Educational Games, Early Adolescents, Coding
Nutbrown, Stephen; Higgins, Colin – Computer Science Education, 2016
This article explores the suitability of static analysis techniques based on the abstract syntax tree (AST) for the automated assessment of early/mid degree level programming. Focus is on fairness, timeliness and consistency of grades and feedback. Following investigation into manual marking practises, including a survey of markers, the assessment…
Descriptors: Programming, Grading, Evaluation Methods, Feedback (Response)
McCoy-Parker, Kimberly S.; Paull, Lindsey N.; Rule, Audrey C.; Montgomery, Sarah E. – Journal of STEM Arts, Crafts, and Constructions, 2017
Computer programming skills are important to many current careers; teaching robot coding to elementary students can start a positive foundation for technological careers, develop problem-solving skills, and growth mindsets. This study, through a repeated measures design involving students in two classrooms at two widely-separated grade levels…
Descriptors: Elementary School Students, Grade 1, Grade 5, Programming
Chiang, Tosti Hsu-Cheng – Interactive Learning Environments, 2017
Programing is difficult for beginners because they need to learn the new language of computers. Developing software, especially complex software, is bound to result in problems, frustration, and the need to think in new ways. Identifying the learning behavior behind programing by way of empirical studies can help beginners learn more easily. In…
Descriptors: Programming, Educational Technology, Technology Uses in Education, Problem Solving
Sayavaranont, Purita; Piriyasurawong, Pallop; Jeerungsuwan, Namon – International Journal of Learning Technology, 2018
This paper is a report on the findings of research and development into the instructional model 'enhancing Thai Generation Z' creative thinking with Scratch through the spiral mode. The purposes of this study are: 1) to develop; 2) to evaluate and gain experts' opinion on the proposed model, adapted from a creative thinking spiral first used in…
Descriptors: Foreign Countries, Generational Differences, Creative Thinking, Educational Technology
Doehler, Kirsten; Taylor, Laura – International Journal of Mathematical Education in Science and Technology, 2015
This article is based on the experiences of two statistics professors who have taught students to write and effectively utilize code-based software in a college-level introductory statistics course. Advantages of using software and code-based software in this context are discussed. Suggestions are made on how to ease students into using code with…
Descriptors: Computer Software, Programming, Coding, Syntax
Cetin, Ibrahim – Canadian Journal of Science, Mathematics and Technology Education, 2015
The purpose of this study is to explore students' understanding of loops and nested loops concepts. Sixty-three mechanical engineering students attending an introductory programming course participated in the study. APOS (Action, Process, Object, Schema) is a constructivist theory developed originally for mathematics education. This study is the…
Descriptors: Engineering Education, College Students, Mathematics Education, Teaching Methods
Csernoch, Mária; Biró, Piroska – Acta Didactica Napocensia, 2016
Sprego is programming with spreadsheet functions. The present paper provides introductory Sprego examples which have so far only been available in Hungarian. Spreadsheet environments offer both a programming tool which best serves beginner and end-user programmers' interest, and an approach which lightens the burden of coding and language details.…
Descriptors: Programming, Spreadsheets, Instruction, Problem Solving

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