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Showing 121 to 135 of 423 results Save | Export
Charalampos-S Charitsis – ProQuest LLC, 2023
The employment rate of software developers has risen significantly over the last 30 years. As a result, more students are considering computer science as a potential career path. Over the last 15 years, introductory programming course (CS1) enrollment has been increasing at a much faster rate than the increase in the number of CS faculty, with no…
Descriptors: Computer Science Education, Programming, Natural Language Processing, Computer Software
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Zdawczyk, Christina; Varma, Keisha – Computer Science Education, 2023
Background and Context: A continued gender disparity has driven a need for effective interventions for recruiting girls to computer science. Prior research has demonstrated that middle school girls hold beliefs and attitudes that keep them from learning computer science, which can be mitigated through classroom design. Objective: This study…
Descriptors: Females, Computer Science Education, Gender Differences, Student Attitudes
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Betül Tonbuloglu – Education and Information Technologies, 2024
The purpose of this research is to evaluate the potential of use for computer science course designs (CSCD) created by game-based learning method. Qualitative case study was used as the research design. CSCDs created for Minecraft Education Edition (MinecraftEdu) were examined in the context of various criteria by document analysis method, and…
Descriptors: Game Based Learning, Computer Science Education, Video Games, Computer Assisted Design
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Arun-Balajiee Lekshmi-Narayanan; Priti Oli; Jeevan Chapagain; Mohammad Hassany; Rabin Banjade; Vasile Rus – Grantee Submission, 2024
Worked examples, which present an explained code for solving typical programming problems are among the most popular types of learning content in programming classes. Most approaches and tools for presenting these examples to students are based on line-by-line explanations of the example code. However, instructors rarely have time to provide…
Descriptors: Coding, Computer Science Education, Computational Linguistics, Artificial Intelligence
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Vasconcelos, Lucas; Kim, ChanMin – Educational Technology Research and Development, 2020
Learning standards for K-12 science education emphasize the importance of engaging students in practices that scientists perform in their profession. K-12 teachers are expected to engage students in scientific modeling, which entails constructing, testing, evaluating, and revising their own models of science phenomena while pursuing an epistemic…
Descriptors: Coding, Science Education, Science Instruction, Models
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Ladwig, Christine; Schwieger, Dana – Information Systems Education Journal, 2020
This case provides an opportunity for classroom discussion of ethical issues addressed by computing technologists and the Association of Computing Machinery (ACM) Code of Ethics as the authors describe a recent lawsuit brought against Sutter Health. Security issues, data breaches and compliance with industry privacy rules are common concerns for…
Descriptors: Ethics, Coding, Programming Languages, Legislation
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Kwon, Kyungbin; Lee, Kyungbin; Chung, Jaehwa – International Journal of Computer Science Education in Schools, 2018
Evaluating the quality of students' programs is necessary for better teaching and learning. Although many innovative learning environments for computer science have been introduced, the scarcity of program evaluation frames and tools is a demanding issue in the teaching practice. This study examined the quality of students' Scratch programs by…
Descriptors: Computer Science Education, Programming, Programming Languages, Program Evaluation
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Gerják, István – Acta Didactica Napocensia, 2017
Learning computer programming for students of the age of 14-18 is difficult and requires endurance and engagement. Being familiar with the syntax of a computer language and writing programs in it are challenges for youngsters, not to mention that understanding algorithms is also a big challenge. To help students in the learning process, teachers…
Descriptors: Programming, Secondary School Students, Mathematics, Programming Languages
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Sáez-López, José-Manuel; Sevillano-García, Maria-Luisa; Vazquez-Cano, Esteban – Educational Technology Research and Development, 2019
This study highlights the importance of an educational design that includes robotics and programming through a visual programming language as a means to enable students to improve substantially their understanding of the elements of logic and mathematics. Gaining an understanding of computational concepts as well as a high degree of student…
Descriptors: Elementary School Students, Programming, Programming Languages, Robotics
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Jaquiss, Robert – Journal of Science Education for Students with Disabilities, 2021
BLV (blind low vision) students face difficulties when taking coding classes. Individual Development Environments (IDE) can be inaccessible which make it difficult if not impossible for BLV students to complete coursework. Alternative techniques are described which will allow a BLV student to successfully complete coursework. The author has found…
Descriptors: Blindness, Visual Impairments, Academic Accommodations (Disabilities), Students with Disabilities
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Critten, Valerie; Hagon, Hannah; Messer, David – Early Childhood Education Journal, 2022
Guided play activities were developed so that coding clubs could promote computational thinking skills in preschool children. The clubs involved fifteen children aged between 2 and 4 years, including a group of children with communication difficulties. The children took part in an action-research scoping study over three coding clubs involving six…
Descriptors: Preschool Children, Programming, Coding, Play
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Lakshminarayanan, Srinivasan; Rao, N. J. – Higher Education for the Future, 2022
There are many grey areas in the interpretation of academic integrity in the course on Introduction to Programming, commonly known as CS1. Copying, for example, is a method of learning, a method of cheating and a reuse method in professional practice. Many institutions in India publish the code in the lab course manual. The students are expected…
Descriptors: Integrity, Cheating, Duplication, Introductory Courses
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Gorman, Garry; McKelvey, Nigel; Dowling, Thomas C. – International Journal of Game-Based Learning, 2022
This paper describes a growth mind-set intervention with Junior Cycle Coding students in a disadvantaged school in Ireland. This intervention builds on the work of O'Rourke et al. (2016) and applies findings to a computer programming setting where gamification is used to incentivise growth mind-set behaviour in students learning to code. Data…
Descriptors: Game Based Learning, Coding, Computer Science Education, Disadvantaged Schools
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Su, Jiahong; Yang, Weipeng; Li, Hui – Journal of Research in Childhood Education, 2023
Coding (or computer programming) helps equip children with an intellectual structure that is valuable for their lifelong learning and development. The proliferation of innovative coding platforms, especially screen-free programmable robotics, has made it possible for coding to be integrated into early childhood education (ECE). However, how the…
Descriptors: Coding, Programming, Early Childhood Education, Instructional Design
Monique Woodard – ProQuest LLC, 2023
This mixed methods study examines the creativity of Black girls as they learned to code virtual environments in an afterschool program. The afterschool program, West Philly Tech Camp/Black Girls in Computing was a nine-week program in which students learned to code a virtual chatbot using Python. The program's design was guided by culturally…
Descriptors: Students, Blacks, African American Students, Females
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