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Kooiman, Brian J.; Sheehan, Dwayne P. – American Journal of Distance Education, 2014
Exergames (active video games that require kinesthetic movement) played in proximity to other players or against a gaming machine have been linked to positive increases in cognitive functioning. This study tested to see if remote exergame play over the Internet had an impact similar to exergames that are played in proximity. The study shows that…
Descriptors: Video Technology, Educational Technology, Physical Education, Motion
Killian, L. R. – 1971
A twenty-six-month follow-up study was made of 75 Anglo- and Spanish-American primary school children who were examined on the Wechsler Intelligence Scale for Children, the Illinois Test of Psycholinguistic Abilities, and the Bender Visual-Motor Gestalt Test in order to determine the specific cognitive deficits which might account for the poor…
Descriptors: Bilingualism, Cognitive Development, Comprehension, Educational Diagnosis
PIERCE-JONES, JOHN; AND OTHERS – 1966
A 15-MONTH EVALUATION RESEARCH STUDY OF THE 1965 SUMMER HEAD START PROGRAMS WAS CONDUCTED THROUGHOUT THE STATE OF TEXAS. A SCHEMATIC MODEL OF INTERACTING FACTORS OPERATING THROUGH HEAD START PROGRAMS TO PRODUCE AND PREDICT CHANGES IN EDUCATIONAL DEVELOPMENT AND IN OUT-OF-SCHOOL ENVIRONMENT WAS DEVELOPED. THIS MODEL GENERATED THE EMPIRICAL…
Descriptors: Behavior Change, Behavioral Science Research, Cognitive Development, Educational Environment