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Eadaoin J. Slattery; Paula Lehane; Deirdre Butler; Michael O'Leary; Kevin Marshall – Review of Education, 2025
Minecraft is a popular digital game-based learning (DGBL) tool used in learning environments around the world. With increasing emphasis on evidence-informed practice and policymaking in educational systems, this paper systematically reviews the evidence base behind the use of Minecraft in improving academic, cognitive, motivational-affective and…
Descriptors: Game Based Learning, Computer Games, Educational Games, Children
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Kravtsov, Genady G.; Kravtsova, Elena E. – International Journal of Early Years Education, 2011
The "Golden Key" programme is a preschool education programme that is constructed on the basis of Vygotskij's cultural-historical theory. One of the most important aspects of this theory is not just the unity of intellect and affect, but the fact that the relationship between these two changes during the course of development. In infants, affect…
Descriptors: Preschool Education, Physical Health, Spatial Ability, Logical Thinking
Damarin, Suzanne K., Ed.; Shelton, Marilyn, Ed. – 1985
This proceedings from the annual conference of the North American Chapter of the International Group for the Psychology of Mathematics Education includes the following topics and authors: area measurement (C. B. Beattys, C. A. Maher); error patterns (H. C. Bebout); formative evaluation (J. C. Bergeron, N. Herscovics, N. Nantais); interactive…
Descriptors: Academically Gifted, Affective Behavior, Algebra, Arithmetic
Geeslin, William, Ed.; Graham, Karen, Ed. – 1992
The Proceedings of PME-XVI has been published in three volumes because of the large number of papers presented at the conference. Volume 1 contains: (1) brief reports from each of the 11 standing Working Groups on their respective roles in organizing PME-XVI; (2) brief reports from 6 Discussion Groups; and (3) 35 research reports covering authors…
Descriptors: Action Research, Affective Behavior, Algebra, Arithmetic