Publication Date
In 2025 | 1 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 3 |
Since 2016 (last 10 years) | 4 |
Since 2006 (last 20 years) | 5 |
Descriptor
Cognitive Development | 6 |
Computer Simulation | 6 |
Spatial Ability | 5 |
Children | 2 |
Computer Assisted Instruction | 2 |
Correlation | 2 |
Navigation | 2 |
Accuracy | 1 |
Adolescent Attitudes | 1 |
Adolescents | 1 |
Affective Objectives | 1 |
More ▼ |
Source
Engineering Design Graphics… | 1 |
International Journal of… | 1 |
Journal of Cognition and… | 1 |
Journal of Experimental Child… | 1 |
Journal of Science Education… | 1 |
Review of Education | 1 |
Author
Ahmad, Faizan | 1 |
Ahmed, Zeeshan | 1 |
Berthoz, Alain | 1 |
Britta Stumpe | 1 |
Bullens, Jessie | 1 |
Cayton, E. | 1 |
Chesnutt, K. | 1 |
Childers, G. M. | 1 |
Ennes, M. | 1 |
Hite, R. L. | 1 |
Igloi, Kinga | 1 |
More ▼ |
Publication Type
Journal Articles | 6 |
Reports - Research | 3 |
Information Analyses | 1 |
Opinion Papers | 1 |
Reports - Descriptive | 1 |
Reports - Evaluative | 1 |
Tests/Questionnaires | 1 |
Education Level
Elementary Education | 1 |
Elementary Secondary Education | 1 |
Grade 6 | 1 |
Grade 9 | 1 |
High Schools | 1 |
Intermediate Grades | 1 |
Junior High Schools | 1 |
Middle Schools | 1 |
Secondary Education | 1 |
Audience
Practitioners | 1 |
Location
China | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Nguyen, Kim V.; Tansan, Merve; Newcombe, Nora S. – Journal of Cognition and Development, 2023
Research on spatial navigation is essential to understanding how mobile species adapt to their environments. Such research increasingly uses virtual environments (VEs) because, although VE has drawbacks, it allows for standardization of procedures, precision in measuring behaviors, ease in introducing variation, and cross-investigator…
Descriptors: Computer Simulation, Spatial Ability, Navigation, Research Methodology
Rene Schmidt; Britta Stumpe – Review of Education, 2025
Augmented reality (AR) as a mobile educational technology enables self-directed and interactive learning by anchoring multimedia-enhanced three-dimensional (3D) content at selected locations. Numerous systematic and meta-reviews for education, specifically for science, technology, engineering and mathematics (STEM), have demonstrated a wide range…
Descriptors: Elementary Secondary Education, Geography Instruction, STEM Education, Computer Simulation
Ahmad, Faizan; Ahmed, Zeeshan; Muneeb, Sara – International Journal of Game-Based Learning, 2021
An improvement in cognitive performance through brain games play is implicit yet progressive. It is necessary to explore factors that potentially accelerate this improvement process. Like various other significant yet unexplored aspects, it is equally essential to establish a performative (fusion of accuracy and efficiency) insight about players'…
Descriptors: Game Based Learning, Brain, Cognitive Ability, Cognitive Processes
Hite, R. L.; Jones, M. G.; Childers, G. M.; Ennes, M.; Chesnutt, K.; Pereyra, M.; Cayton, E. – Journal of Science Education and Technology, 2019
Virtual presence describes a users' perception of a virtual reality (VR) environment (VRE), specifically, of their "involvement" (sense of control within a virtual environment with minimal distractions) and "immersion" (multi-input sensory engagement providing apparent realism of objects and interactions). In education, virtual…
Descriptors: Correlation, Adolescents, Cognitive Development, Adolescent Attitudes
Bullens, Jessie; Igloi, Kinga; Berthoz, Alain; Postma, Albert; Rondi-Reig, Laure – Journal of Experimental Child Psychology, 2010
Navigation in a complex environment can rely on the use of different spatial strategies. We have focused on the employment of "allocentric" (i.e., encoding interrelationships among environmental cues, movements, and the location of the goal) and "sequential egocentric" (i.e., sequences of body turns associated with specific choice points)…
Descriptors: Navigation, Spatial Ability, Children, Age Differences

Wiley, Scott E. – Engineering Design Graphics Journal, 1990
Proposed is a hierarchy of visual learning giving three primary stages of visual learning as well as seven hierarchical stages. A clarification of terms associated with visual learning is presented. (KR)
Descriptors: Cognitive Development, College Science, Computer Assisted Design, Computer Assisted Instruction