Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 1 |
Descriptor
Attention | 1 |
Cognitive Development | 1 |
Cognitive Measurement | 1 |
Cognitive Processes | 1 |
Computer Simulation | 1 |
Educational Games | 1 |
Game Based Learning | 1 |
Scores | 1 |
Short Term Memory | 1 |
Training | 1 |
Video Games | 1 |
More ▼ |
Source
Applied Cognitive Psychology | 1 |
Author
Mayer, Richard E. | 1 |
Parong, Jocelyn | 1 |
Publication Type
Journal Articles | 1 |
Reports - Research | 1 |
Education Level
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Parong, Jocelyn; Mayer, Richard E. – Applied Cognitive Psychology, 2020
Summary The goal of the present study was to examine the effects of playing an immersive virtual reality game that included a collection of gamified cognitive tasks, "Cerevrum," on specific components of cognition, including perceptual attention, mental rotation, working memory, visualization, visual field of view, and visual processing…
Descriptors: Cognitive Processes, Cognitive Development, Educational Games, Training