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Parong, Jocelyn; Mayer, Richard E. – Applied Cognitive Psychology, 2020
Summary The goal of the present study was to examine the effects of playing an immersive virtual reality game that included a collection of gamified cognitive tasks, "Cerevrum," on specific components of cognition, including perceptual attention, mental rotation, working memory, visualization, visual field of view, and visual processing…
Descriptors: Cognitive Processes, Cognitive Development, Educational Games, Training
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Ahmad, Faizan; Ahmed, Zeeshan; Muneeb, Sara – International Journal of Game-Based Learning, 2021
An improvement in cognitive performance through brain games play is implicit yet progressive. It is necessary to explore factors that potentially accelerate this improvement process. Like various other significant yet unexplored aspects, it is equally essential to establish a performative (fusion of accuracy and efficiency) insight about players'…
Descriptors: Game Based Learning, Brain, Cognitive Ability, Cognitive Processes
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Dong, Andy; Sarkar, Somwrita – Journal of Creative Behavior, 2011
This paper argues that design fixation, in part, entails fixation at the level of meta-representation, the representation of the relation between a representation and its reference. In this paper, we present a mathematical model that mimics the idea of how fixation can occur at the meta-representation level. In this model, new abstract concepts…
Descriptors: Mathematical Models, Computer Simulation, College Faculty, Design
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Riggie, Jennifer; Xu, Tingting – Physical Disabilities: Education and Related Services, 2013
Fetal alcohol spectrum disorder (FASD) is a lifelong condition that significantly affects the individual's learning, development, behavior, family, and quality of life. Diagnosing children with this condition and providing effective supports is challenging for professionals because little intervention research has been performed with the…
Descriptors: Fetal Alcohol Syndrome, Student Needs, Teaching Methods, Special Needs Students
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Passig, David – Journal of Educational Computing Research, 2009
Children with mental retardation have pronounced difficulties in using cognitive strategies and comprehending abstract concepts--among them, the concept of sequential time (Van-Handel, Swaab, De-Vries, & Jongmans, 2007). The perception of sequential time is generally tested by using scenarios presenting a continuum of actions. The goal of this…
Descriptors: Experimental Groups, Control Groups, Comparative Analysis, Computer Simulation
Ashcraft, Mark H. – 1985
Described in the context of a computer simulation are highlights of a program of research focusing on the storage of mathematics problem solving information in young children's memory and the development of such knowledge structures in older children. Specifically discussed are the problem size effect, the network nature of the memory…
Descriptors: Arithmetic, Cognitive Development, Cognitive Processes, Computer Simulation
Siegler, Robert S. – 1984
Preschoolers 4 and 5 years of age were found to use four strategies differing in temporal characteristics as they solved simple addition problems with sums of 10 or less. Three strategies had visible and/or audible aspects, and one was covert, involving retrieval from memory. The harder the problem, the more often the children used an overt…
Descriptors: Addition, Cognitive Development, Cognitive Processes, Computation
Kangassalo, Marjatta – 1994
Using a pictorial computer simulation of a natural phenomenon, children's exploration processes and their construction of conceptual models were examined. The selected natural phenomenon was the variations of sunlight and heat of the sun experienced on the earth in relation to the positions of the earth and sun in space, and the subjects were…
Descriptors: Case Studies, Children, Cognitive Development, Cognitive Processes
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Sheehy, N. P.; Wylie, J. W.; McGuinness, C.; Orchard, G. – Environmental Education Research, 2000
Describes the development and use of two computer simulations for investigating systems thinking and environmental problem-solving in children (n=92). Finds that older children outperformed younger children, who tended to exhibit magical thinking. Suggests that seemingly isomorphic environmental problems may not be interpreted as such by children.…
Descriptors: Cognitive Development, Cognitive Processes, Computer Simulation, Computer Uses in Education
Berlin, Donna F.; White, Arthur L. – 1985
This study explores a learning model which suggests that a concept is acquired first through manipulation of concrete objects followed by transformation of the concrete objects into semi-concrete representations, followed by internalization of the concept through abstract representations. Microcomputer simulations of manipulative activities were…
Descriptors: Cognitive Development, Cognitive Processes, Computer Simulation, Concept Formation
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Lavoie, Derrick R.; Good, Ron – Journal of Research in Science Teaching, 1988
Describes mechanisms of thought associated with making predictions. Concludes that successful predictors had high initial knowledge of the subject matter and were formally operational. Unsuccessful predictors had low initial knowledge and were concretely operational. Systematic manipulation, note taking, and higher-level thinking skills were…
Descriptors: Biological Sciences, Cognitive Development, Cognitive Processes, Computer Simulation