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Bús, Imre – Acta Educationis Generalis, 2019
Introduction: Computers and the applications of today's high technology can simulate reality so realistically that virtuality has become part of both children's and adults' lifestyles (Nagy & Kölcsey, 2017; Szécsi, 2012). However, it did not emerge with the computer applications, but with human thinking and part of that, the virtual conception…
Descriptors: Aesthetics, Social Change, Computer Simulation, Teaching Methods
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Masten, Carrie L.; Eisenberger, Naomi I.; Pfeifer, Jennifer H.; Colich, Natalie L.; Dapretto, Mirella – Child Development, 2013
Links among concurrent and longitudinal changes in pubertal development and empathic ability from ages 10 to 13 and neural responses while witnessing peer rejection at age 13 were examined in 16 participants. More advanced pubertal development at age 13, and greater longitudinal increases in pubertal development, related to increased activity in…
Descriptors: Peer Acceptance, Rejection (Psychology), Peer Relationship, Puberty
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Sheehy, N. P.; Wylie, J. W.; McGuinness, C.; Orchard, G. – Environmental Education Research, 2000
Describes the development and use of two computer simulations for investigating systems thinking and environmental problem-solving in children (n=92). Finds that older children outperformed younger children, who tended to exhibit magical thinking. Suggests that seemingly isomorphic environmental problems may not be interpreted as such by children.…
Descriptors: Cognitive Development, Cognitive Processes, Computer Simulation, Computer Uses in Education