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Patrick Frierson – Montessori Life: A Publication of the American Montessori Society, 2024
Montessorians, with their long history of careful attention to children's developmental possibilities, can and should develop materials and pedagogical methods that can help children not merely use but master the technologies of the future. This does not mean putting a computer in the hands of every 3-year-old; quite the contrary. Rather, it means…
Descriptors: Montessori Schools, Montessori Method, Information Technology, Child Development
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Sousa, David A. – Kappa Delta Pi Record, 2021
Recent findings of neuroscientists offer educators insights into what kinds of instructional formats and strategies are likely to help students develop social, emotional, and cognitive competencies for success.
Descriptors: Social Development, Emotional Development, Cognitive Development, Neurosciences
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Joni Tzuchen Tang – Education and Information Technologies, 2025
Children's gaming preferences, such as the types of games they enjoy, can significantly influence their engagement and learning outcomes. Research has shown that children are more likely to engage deeply and enter flow states when they play games that align with their interests. These preferences encompass specific game types, styles, difficulty…
Descriptors: Learning Processes, Academic Achievement, Learner Engagement, Daily Living Skills
Sobel, Kiley – Joan Ganz Cooney Center at Sesame Workshop, 2019
What do we know about immersive media--virtual, augmented, mixed, and cross realities (VR, AR, MR, and XR)--and young children? So far, designers, developers, and media producers have been focusing on creating hardware, software, and content for and conducting studies with adolescents and adults--but children find these technologies incredibly…
Descriptors: Computer Simulation, Simulated Environment, Young Children, Child Development
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Bús, Imre – Acta Educationis Generalis, 2019
Introduction: Computers and the applications of today's high technology can simulate reality so realistically that virtuality has become part of both children's and adults' lifestyles (Nagy & Kölcsey, 2017; Szécsi, 2012). However, it did not emerge with the computer applications, but with human thinking and part of that, the virtual conception…
Descriptors: Aesthetics, Social Change, Computer Simulation, Teaching Methods
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Liu, Chenchen; Hwang, Gwo-Jen – Interactive Learning Environments, 2023
The use of touchscreen mobile devices in early childhood education has gained considerable attention. Several studies have been conducted to investigate the impacts of touchscreen mobile devices on children's cognitive and affective development. Researchers have further indicated the need to probe in which contexts children can learn effectively…
Descriptors: Handheld Devices, Computer Oriented Programs, Technology Uses in Education, Early Childhood Education
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Fleer, Marilyn – British Journal of Educational Technology, 2018
There is increasing recognition of digital childhoods [Danby, S., Fleer, M., Davidson, C., & Hatzigianni, M. (Eds.). (2018). "Digital childhood." Amsterdam: Springer] and a corresponding body of research into young child's engagement with digital devices across a broad range of contexts [Marsh, J. A., Plowman, L., Yamada-Rice, D.,…
Descriptors: Animation, Information Technology, Computer Oriented Programs, Play
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Ng, Wing Shui – Journal of Information Technology Education: Research, 2020
Aim/Purpose: Teachers usually educate students' cyberethics using debate, case-based discussion, and role-playing instructional methods in a face-to-face setting. With the presence of teacher and peers, students may not be willing to share their true attitudes, and it may affect the effectiveness of the teaching methods. To tackle the challenge,…
Descriptors: Ethics, Teaching Methods, Instructional Effectiveness, Self Evaluation (Individuals)
Carlsson-Paige, Nancy – Defending the Early Years, 2018
Many parents find it hard to make decisions about screen time for their kids because advice comes from different directions and often conflicts. In the field of child development, there are decades of theory and research that can be very helpful as a guide for screen and digital device use with young kids. These ideas can be a resource for parents…
Descriptors: Young Children, Child Development, Information Technology, Mass Media Use
Jamie J. Jirout; Sierra Eisen; Zoe S. Robertson; Tanya M. Evans – Grantee Submission, 2022
Play is a powerful influence on children's learning and parents can provide opportunities to learn specific content by scaffolding children's play. Parent-child synchrony (i.e., harmony, reciprocity and responsiveness in interactions) is a component of parent-child interactions that is not well characterized in studies of play. We tested whether…
Descriptors: Play, Mothers, Parent Child Relationship, Executive Function
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Paul, Peter V. – American Annals of the Deaf, 2018
The through-the-air mode is the "real engine" for thought and communication, and that on which secondary representations such as print or Braille are based. This should not be construed as an either-or; it is important to develop high levels of thought in both through-the- air and the corresponding secondary (or captured) modes. It is…
Descriptors: Deafness, Hearing Impairments, Literacy, Printed Materials
Marschark, Marc, Ed.; Knoors, Harry, Ed. – Oxford University Press, 2020
In recent years, the intersection of cognitive psychology, developmental psychology, and neuroscience with regard to deaf individuals has received increasing attention from a variety of academic and educational audiences. Both research and pedagogy have addressed questions about whether deaf children learn in the same ways that hearing children…
Descriptors: Deafness, Hearing Impairments, Learning Processes, Cognitive Ability
Lopez, M. Elena; Caspe, Margaret; McWilliams, Lorette – Harvard Family Research Project, 2016
Children and youth learn in countless ways, anywhere, anytime. And one of the most powerful levers of children's learning--from the early childhood years through adolescence--is families. For families, libraries provide the books, media, and activities that help them open doors for children's literacy and lifelong learning. Libraries are poised to…
Descriptors: Public Libraries, Family Involvement, Library Services, National Surveys
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Wanxue Zhang; Lingling Meng; Bilan Liang – Interactive Learning Environments, 2023
With the continuous development of education, personalized learning has attracted great attention. How to evaluate students' learning effects has become increasingly important. In information technology courses, the traditional academic evaluation focuses on the student's learning outcomes, such as "scores" or "right/wrong,"…
Descriptors: Information Technology, Computer Science Education, High School Students, Scoring
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Hall, Richard – Learning, Media and Technology, 2015
This article considers the relevance of Autonomist Marxism for both research and practice in education and technology. The article situates the Autonomist perspective against that of traditional Marxist thought--illustrating how certain core Autonomist concepts enable a critical reading of developments in information and communication technology.…
Descriptors: Political Attitudes, Social Influences, Information Technology, Educational Technology
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