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James C. Kaufman; Vlad P. Glaveanu – Journal of Creative Behavior, 2025
The traditionally studied positive outcomes of creativity tend to be product-focused, such as Big-C contributions, good grades, or strong work performance. This paper makes an argument for the importance of less-discussed products of the process--the benefits that arise from being creative, regardless of one's abilities or level of achievement.…
Descriptors: Creative Development, Creative Thinking, Creativity, Self Concept
Patricia Hadler – Sociological Methods & Research, 2025
Probes are follow-ups to survey questions used to gain insights on respondents' understanding of and responses to these questions. They are usually administered as open-ended questions, primarily in the context of questionnaire pretesting. Due to the decreased cost of data collection for open-ended questions in web surveys, researchers have argued…
Descriptors: Online Surveys, Discovery Processes, Test Items, Data Collection
Danek, Amory H.; Salvi, Carola – Journal of Creative Behavior, 2020
Having a sudden insight is often associated with inherent confidence, enough for Archimedes to run naked through the streets shouting "Eureka!". Recent evidence demonstrates that public displays of enthusiasm, such as the ancient polymath's, are actually supported by a higher likelihood of being correct.
Descriptors: Self Esteem, Cognitive Processes, Evidence, Psychological Patterns
Chandrasekharan, Sanjay; Nersessian, Nancy J. – Cognitive Science, 2015
Novel computational representations, such as simulation models of complex systems and video games for scientific discovery (Foldit, EteRNA etc.), are dramatically changing the way discoveries emerge in science and engineering. The cognitive roles played by such computational representations in discovery are not well understood. We present a…
Descriptors: Computation, Models, Cognitive Processes, Discovery Processes
Darbellay, Frédéric; Moody, Zoe; Sedooka, Ayuko; Steffen, Gabriela – Creativity Research Journal, 2014
Interdisciplinary research can be defined as the practice of discovering new objects of knowledge beyond disciplinary borders. It often operates through the cross-fertilization and hybridization of concepts, theoretical frameworks, and methodological tools to enable the description, analysis, and understanding of the complexity of objects of study…
Descriptors: Interdisciplinary Approach, Creativity, Research, Discovery Learning
Perla, Rocco J.; Carifio, James – Journal of MultiDisciplinary Evaluation, 2011
Background: Extending Merton's (1936) work on the consequences of purposive social action, the model, theory and taxonomy outlined here incorporates and formalizes both anticipated and unanticipated research findings in a unified theoretical framework. The model of anticipated research findings was developed initially by Carifio (1975, 1977) and…
Descriptors: Research and Development, Models, Influences, Creativity
Raychaudhuri, Debasree – International Journal of Mathematical Education in Science and Technology, 2008
In this note we develop a framework that makes explicit the inherent dynamic structure of certain mathematical definitions by means of the four facets of context-entity-process-object. These facets and their interrelations are then used to capture and interpret specific aspects of student constructions of the concept of solution to first order…
Descriptors: Mathematics Education, Calculus, Models, Definitions
Adhami, Mundler – Mathematics Teaching Incorporating Micromath, 2007
Meanings of "surprise" are wide and include uplifting and engaging facets like wonder and amazement on the one hand as well as ones that may be of the opposite nature like interruption and disrupt on the other. Pedagogically, educators who use surprise in class activities are focusing on students being "taken aback" by a situation, hopefully…
Descriptors: Mathematics Instruction, Students, Student Reaction, Cognitive Processes
Muller-Kalthoff, Thiemo; Moller, Jens – ALT-J: Research in Learning Technology, 2006
One of the key reasons that multimedia, and particularly hypertext systems, are gaining in importance is that they inspire hopes of optimizing learners' processes of knowledge construction. The present study is concerned with the respective influence of individual learner variables (i.e. particularly domain-specific prior knowledge) on the use of…
Descriptors: Instructional Design, Prior Learning, Hypermedia, College Students