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Andreas B. Eder; Vanessa Mitschke – npj Science of Learning, 2025
This study investigated outcome-selective Pavlovian-to-instrumental transfer (PIT) in fight-or-flight decision making. Participants learned to attack or retreat from monsters (instrumental phase) and to associate environments with specific monsters without responding (Pavlovian phase). In the transfer phase, they chose responses to unseen monsters…
Descriptors: Conditioning, Emotional Response, Decision Making, Stimuli
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Zijun Yin; Bin Xuan; Chengchi Liu; Jingchao Yi; Xiaoyan Zheng; Mingming Zhang – npj Science of Learning, 2025
Previous studies have insufficiently explored the influence of task and interpersonal interdependence on synchronous cooperation behavior. To address this gap, this study utilized fNIRS hyperscanning technique to investigate the behavioral and neural mechanisms within both friend and stranger dyads engaging in various levels of interdependent…
Descriptors: Task Analysis, Cooperative Learning, Interpersonal Relationship, Brain
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Minkai Wang; Di Zhang; Jingdong Zhu; Hanjie Gu – Journal of Educational Computing Research, 2025
Scientific knowledge is often abstract and challenging, making it difficult for students to apply these concepts effectively. Digital game-based learning (DGBL) offers an engaging and immersive approach, but the fixed resources and predetermined learning paths in most games limit its ability to adapt to individual learners' needs. Large language…
Descriptors: Artificial Intelligence, Technology Uses in Education, Educational Games, Academic Achievement
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Jiawen Liu; Rustam Shadiev; Mei Cao – Education and Information Technologies, 2025
Integrating digital games into learning about digital citizenship has garnered significant attention. While digital game-based learning has the potential to enhance learners' academic performance, engagement, and motivation, these games often focus on specific aspects of digital citizenship education and lack systematic design approaches.…
Descriptors: Computer Games, Educational Games, Game Based Learning, Citizenship Education
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Fang Zhang; Wenjun Yu; Hao Xu – SAGE Open, 2025
This paper reports on a study that investigates the impact of learning multiple foreign languages on learners' social emotional competence development as mediated by the number of foreign languages and the recency of the learning experience. A questionnaire survey that involved 465 Chinese learners of foreign languages was administered that…
Descriptors: Social Emotional Learning, Second Language Instruction, Second Language Learning, Student Surveys
Clara Pracana, Editor; Michael Wang, Editor – Online Submission, 2025
This book contains a compilation of papers presented at the International Psychological Applications Conference and Trends (InPACT) 2025, organized by the World Institute for Advanced Research and Science (WIARS), held in International Psychological Applications Conference and Trends (InPACT) 2025, held in Budapest, Hungary, from 26 to 28 of April…
Descriptors: Educational Psychology, School Psychology, Conferences (Gatherings), Workshops
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Shu-Fang Hsieh; Gwo-Jen Hwang – Journal of Computer Assisted Learning, 2025
Background: While both Content and Language Integrated Learning (CLIL) and Digital Game-Based Learning (DGBL) are widely recognised as effective methods to enhance bilingual education, their combination often leads to cognitive overload and fragmented learning experiences. In Taiwan's bilingual education context, where integrating English into…
Descriptors: Concept Mapping, Content and Language Integrated Learning, Computer Games, Educational Games