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Yi-Shiuan Chou; Huei-Tse Hou; Kuo-En Chang – Education and Information Technologies, 2024
The trend in history education is gradually emphasizing the development of historical thinking and collaborative problem-solving skills, which are expected to enhance the breadth and depth of learners' thinking. The integration of game-based learning with collaborative problem-solving activities designed for historical thinking is expected to help…
Descriptors: History Instruction, Instructional Effectiveness, Behavior Patterns, Cognitive Processes
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Chou, Yi-Shiuan; Hou, Huei-Tse; Chang, Kuo-En; Su, Chien-Lun – Interactive Learning Environments, 2023
This study proposed a cognitive-based game mechanism based on the revised Bloom's taxonomy of cognitive processing dimensions. Moreover, a mobile Chinese history educational game, Void Broken: The Qing Dynasty, was developed based on the cognitive-based game mechanism to promote learners' cognitive thinking in history learning. This empirical…
Descriptors: Cognitive Processes, Handheld Devices, Electronic Learning, Thinking Skills
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Zhang, Mo; Guo, Hongwen; Liu, Xiang – International Educational Data Mining Society, 2021
We present an empirical study on the use of keystroke analytics to capture and understand how writers manage their time and make inferences on how they allocate their cognitive resources during essay writing. The results suggest three distinct longitudinal patterns of writing process that describe how writers approach an essay task in a writing…
Descriptors: Keyboarding (Data Entry), Learning Analytics, Data Collection, Cognitive Processes