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Jingjing Chen; Bing Xu; Dan Zhang – Educational Technology Research and Development, 2024
Learning-related attention is one of the most important factors influencing learning. Although technologies have enabled the automatic detection of students' attention levels, previous studies mainly focused on colleges or high schools, lacking further validations in primary school students. More importantly, the detected attention might fail to…
Descriptors: Elementary School Students, Attention, Attention Span, Learning Strategies
Kuan-Fu Chen; Gwo-Jen Hwang; Mei-Rong Alice Chen – Educational Technology Research and Development, 2024
Many studies have incorporated concept maps into digital games to enable learners to make connections between subject concepts in the game. However, most learners do not associate spontaneously with the thematic concepts in the game but need to be facilitated by effective scaffolding mechanisms to reconceptualize the learning process and content.…
Descriptors: Concept Mapping, Game Based Learning, Learning Strategies, Grade 7
Cheng, Li; Beal, Carole R. – Educational Technology Research and Development, 2020
The purpose of this study was to examine the effects of student-generated drawing and imagination on learning recall, learning transfer, and cognitive load, and also students' attitudes towards the learning strategies when learning a computer-based science text, compared to learning with provided pictures. The study used three groups: drawing…
Descriptors: Imagination, Freehand Drawing, Recall (Psychology), Transfer of Training
Reid, Alan J.; Morrison, Gary R.; Bol, Linda – Educational Technology Research and Development, 2017
This paper presents results from an experimental study that examined embedded strategy prompts in digital text and their effects on calibration and metacomprehension accuracies. A sample population of 80 college undergraduates read a digital expository text on the basics of photography. The most robust treatment (mixed) read the text, generated a…
Descriptors: Metacognition, Comprehension, Learning Processes, Accuracy
Xu, Xinhao; Ke, Fengfeng – Educational Technology Research and Development, 2014
As information and communication technology continues to evolve, body sensory technologies, like the Microsoft Kinect, provide learning designers new approaches to facilitating learning in an innovative way. With the advent of body sensory technology like the Kinect, it is important to use motor activities for learning in good and effective ways.…
Descriptors: Nonverbal Communication, Sensory Experience, Perceptual Motor Learning, Educational Technology
Hatsidimitris, George; Kalyuga, Slava – Educational Technology Research and Development, 2013
Learning with instructional animations may overstretch limited working memory resources due to intense processing demands associated with transient information. The authors investigated whether explicit instructional advice coupled with a task-specific learner control mechanism (such as a timeline scrollbar) could facilitate the successful…
Descriptors: Animation, Computer Assisted Instruction, Prior Learning, Learner Controlled Instruction

Lin, Xiaodong – Educational Technology Research and Development, 2001
Proposes a framework for thinking about how metacognition research might apply to design activities. Examines two basic approaches to supporting metacognition: strategy training, and creation of a supportive social environment for metacognition. Identifies two kinds of content that are taught using these two approaches: knowledge about a specific…
Descriptors: Cognitive Processes, Educational Research, Instructional Design, Instructional Development

Rittschof, Kent A.; Kulhavy, Raymond W. – Educational Technology Research and Development, 1998
To examine how four methods of symbolizing data affect learning from thematic maps of familiar regions, two experiments were conducted with college students. In both experiments, map-related text information was recalled more than map-unrelated text information. Choropleth maps and proportional symbol maps were associated with higher reported use…
Descriptors: Cognitive Processes, College Students, Data Analysis, Higher Education

Hill, Janette R.; Hannafin, Michael J. – Educational Technology Research and Development, 1997
Examines strategies used by adult learners in an open-ended hypermedia information system. Findings indicated: (1) a variety of strategies are used by learners; (2) self-reported knowledge appears to affect the strategies used; and (3) perceptions of disorientation and perceived self-efficacy influence strategies used. (Author/AEF)
Descriptors: Adult Education, Cognitive Processes, Hypermedia, Information Systems

Land, Susan M. – Educational Technology Research and Development, 2000
Analyzes assumptions underlying learner-centered, technology-based environments in light of how well learners appear to meet the cognitive demands for engaging them. Design implications include the following considerations: direct learner attention to key variables and visual cues; prompt and guide connections to prior knowledge; and provide…
Descriptors: Cognitive Processes, Cognitive Style, Computer Assisted Instruction, Educational Environment

Howard, Bruce C.; McGee, Steven; Shin, Namsoo; Shia, Regina – Educational Technology Research and Development, 2001
Discussion of the triarchic theory of intelligence focuses on a study of ninth graders that explored the relationships between student abilities and the cognitive and attitudinal outcomes that resulted from student immersion in a computer-based inquiry environment. Examines outcome variables related to content understanding, problem solving, and…
Descriptors: Academic Ability, Cognitive Processes, Computer Assisted Instruction, Grade 9