Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 4 |
Since 2016 (last 10 years) | 5 |
Since 2006 (last 20 years) | 5 |
Descriptor
Cognitive Processes | 5 |
Foreign Countries | 4 |
Computer Simulation | 3 |
Spatial Ability | 3 |
Metacognition | 2 |
Problem Solving | 2 |
Student Motivation | 2 |
Undergraduate Students | 2 |
Ability | 1 |
Academic Ability | 1 |
Anxiety | 1 |
More ▼ |
Source
Interactive Learning… | 5 |
Author
Chia-Ju Lin | 1 |
Demirkan, Halime | 1 |
Fang, Ying-Sang | 1 |
Gu, Xiaoqing | 1 |
Hatice Yildiz Durak | 1 |
Hou, Huei-Tse | 1 |
Hsin-Yu Lee | 1 |
Hu, Yiling | 1 |
Margus Pedaste | 1 |
Nilüfer Atman Uslu | 1 |
Obeid, Samah | 1 |
More ▼ |
Publication Type
Journal Articles | 5 |
Reports - Research | 5 |
Education Level
Higher Education | 3 |
Postsecondary Education | 3 |
Elementary Education | 1 |
Elementary Secondary Education | 1 |
Grade 10 | 1 |
High Schools | 1 |
Secondary Education | 1 |
Audience
Location
Taiwan | 2 |
China (Shanghai) | 1 |
Turkey (Ankara) | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Hatice Yildiz Durak; Nilüfer Atman Uslu – Interactive Learning Environments, 2023
The 3D game development process is significant in improving knowledge and skills, such as literacy of information technologies, computational, analytical, and algorithmic thinking, programming, and spatial abilities. Besides, the 3D game development is a difficult and complex learning process. Within this context, it was decided that teaching…
Descriptors: College Students, Visual Aids, Games, Gamification
Wei-Sheng Wang; Margus Pedaste; Chia-Ju Lin; Hsin-Yu Lee; Yueh-Min Huang; Ting-Ting Wu – Interactive Learning Environments, 2024
Virtual reality (VR) provides a unique platform for interactive learning experiences, enhancing learning, particularly in hands-on courses. However, the visual load of VR and the lack of guidance and interaction from physical teachers or peers can pose challenges for learners in self-regulated learning (SRL) and learning motivation. This study…
Descriptors: Feedback (Response), Self Management, Student Motivation, Computer Simulation
Hou, Huei-Tse; Fang, Ying-Sang; Tang, Joni Tzuchen – Interactive Learning Environments, 2023
Logical thinking and reasoning of geometric space are among the key abilities of science and technology education. This research developed a framework of an alternate reality-based board game incorporating augmented reality (AR) exploration with multi-dimensional scaffolding, including "cognitive scaffolding," "metacognitive…
Descriptors: Educational Games, Computer Simulation, Scaffolding (Teaching Technique), Spatial Ability
Obeid, Samah; Demirkan, Halime – Interactive Learning Environments, 2023
With the recent advancements in digital technologies, the design studios are transformed to virtual environments that offer both to design students and instructors a broader perspective in understanding the design process. As an integral part of design process, the supporting virtual tools enhance creativity in basic design studios. This study…
Descriptors: Creativity, Design, Teaching Methods, Computer Simulation
Hu, Yiling; Wu, Bian; Gu, Xiaoqing – Interactive Learning Environments, 2017
Problem solving is considered a fundamental human skill. However, large-scale assessment of problem solving in K-12 education remains a challenging task. Researchers have argued for the development of an enhanced assessment approach through joint effort from multiple disciplines. In this study, a three-stage approach based on an evidence-centered…
Descriptors: Problem Solving, Online Courses, Elementary Secondary Education, Evidence Based Practice