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Li, Shan; Zheng, Juan; Lajoie, Susanne P. – Interactive Learning Environments, 2023
In this paper, we adopted an information-processing perspective to examine the relationship between cognitive engagement and students' performance in a simulation-based training environment. In particular, we examined what forms of cognitive engagement students used while diagnosing virtual patients and whether engagement forms predicted students'…
Descriptors: Medical Students, Cognitive Processes, Learner Engagement, Academic Achievement
Gemma Tur; Linda Castañeda; Ricardo Torres-Kompen; Jeffrey P. Carpenter – Interactive Learning Environments, 2024
This article analyzes the relationship between self-regulated learning (SRL) and personal learning environments (PLE) in light of the educational academic literature of the decade 2010-2020. This study uses a systematized literature review followed by a qualitative analysis of the most cited literature to establish a narrative that highlights and…
Descriptors: Educational Environment, Self Management, Skills, Educational Research
Mengning Mu; Man Yuan – Interactive Learning Environments, 2024
The necessity for students to clarify their own cognitive structure and the amount of their knowledge mastery for self-reflection is often ignored in building the student model in the adaptive model, which makes the construction of the cognitive structure pointless. Simultaneously, knowledge forgetting causes students' knowledge level to fall…
Descriptors: Individualized Instruction, Cognitive Processes, Graphs, Cognitive Structures
Nirit Yuviler-Gavish; Omer Muati; Bar Hodya Gabbay – Interactive Learning Environments, 2024
The fourth industrial revolution and the rise of collaborative robots (cobots) in industrial assembly lines are changing the traditional role of human operators in assembly tasks from following a sequence of operations to working together with a cobot and being able to intervene at different stages of the assembly process. Hence, it is important…
Descriptors: Cognitive Processes, Cooperation, Robotics, Manufacturing
Mutlu-Bayraktar, Duygu; Ozel, Pinar; Altindis, Fatih; Yilmaz, Bulent – Interactive Learning Environments, 2023
The aim of this study is to compare subjective and objective cognitive load measurements in a multimedia learning environment. For this purpose, 20 university students studied in multimedia environments designed by researchers during which eye movements and multichannel electroencephalography (EEG) signals were recorded. Self-report ratings were…
Descriptors: Cognitive Processes, Difficulty Level, Multimedia Instruction, Eye Movements
Pinar Ozel; Duygu Mutlu-Bayraktar; Tugba Altan; Veysel Coskun; Ali Olamat – Interactive Learning Environments, 2023
This study aims to conduct a systematic review of studies on neuroimaging measurements used in multimedia learning research. The particular aim of the review is to explore how cognitive processes in multimedia learning are studied with relevant variables through neuroimaging technology. Studies that met the inclusive criteria were selected and…
Descriptors: Cognitive Processes, Difficulty Level, Multimedia Instruction, Multimedia Materials
Costley, Jamie; Lange, Christopher – Interactive Learning Environments, 2023
The use of e-learning personalization allows learners to control their learning by choosing which content to process and how to process it. In order to explain the processes that occur when students use e-learning personalization, this study looks at how it interacts with two other variables: sequencing and fading, a scaffolding technique where…
Descriptors: Electronic Learning, Individualized Instruction, Cognitive Processes, Difficulty Level
Chi-Cheng Chang; Tseng-Chuan Chen – Interactive Learning Environments, 2024
This study aims to explore how e-textbooks with emotional design affect students' emotion, cognitive load and learning achievement. There were 147 freshman students in total: the experimental group I, II and control group consisted of 49, 47 and 51 students, using e-textbooks with emotional design, without emotional design and traditional paper…
Descriptors: Electronic Books, Technology Uses in Education, Handheld Devices, College Freshmen
Leroy, Anaïs; Romero, Margarida; Cassone, Laura – Interactive Learning Environments, 2023
Idea generation in interactive learning environments requires the consideration of the interactivity and materiality aspects of creativity. In educational robotics, idea generation is mediated through a technological object in a process allowing us to observe the three main components of divergent thinking: fluency, flexibility, and originality.…
Descriptors: Interaction, Creativity, Robotics, Creative Thinking
Hatice Yildiz Durak; Nilüfer Atman Uslu – Interactive Learning Environments, 2023
The 3D game development process is significant in improving knowledge and skills, such as literacy of information technologies, computational, analytical, and algorithmic thinking, programming, and spatial abilities. Besides, the 3D game development is a difficult and complex learning process. Within this context, it was decided that teaching…
Descriptors: College Students, Visual Aids, Games, Gamification
Ünal Çakiroglu; Seval Bilgi – Interactive Learning Environments, 2024
The aim of this explanatory study is to identify the causes of intrinsic cognitive load in programming process. For this purpose, a method based on two dimensions; programming knowledge types (syntactic, semantic, and strategic) and programming constructs was proposed. The proposed method was tested with high school students enrolled in Computer…
Descriptors: Cognitive Processes, Difficulty Level, Programming, Interaction
Winters, Scarlett; Farnsworth, Kimberly; Berry, Douglas; Ellard, Susan; Glazewski, Krista; Brush, Thomas – Interactive Learning Environments, 2023
This study used an explanatory mixed methods research design to examine the scaffolding strategies of middle school teachers during a design problem-based learning (PBL) unit. Both quantitative and qualitative techniques were used in data collection and analysis, and the findings were integrated for interpretation. Our analysis of classroom…
Descriptors: Middle School Students, Problem Based Learning, Classroom Observation Techniques, Cognitive Structures
Mutahar Qassem – Interactive Learning Environments, 2024
This article reports on an empirical study on cognitive processes [i.e. (dis) fluency, temporal management of the translation process, and revision] and their relationship with fluency and adequacy. Based on Jakobsen and Schou's (1999) computational model of human translation, the author utilizes keylogging data retrieved from a Translog-II-based…
Descriptors: Cognitive Processes, Language Fluency, Translation, English
Luo, Zhenzhen; Jingying, Chen; Guangshuai, Wang; Mengyi, Liao – Interactive Learning Environments, 2022
A student's interest level can strongly affect the learning process, and thus, can be considered an important factor in the effort to improve learning. Presently, student interest is primarily assessed by administering questionnaires or conducting case analyses. However, this method cannot provide timely feedback in the learning environment to…
Descriptors: Student Interests, Technology Uses in Education, Models, Attention
Lee, Yuan-Hsuan; Hong, Huang-Yao – Interactive Learning Environments, 2023
This study investigated multimodal multiple text comprehension (MMTC) among forty-eight Taiwanese university students, considering their cognitive and affective characteristics. A randomized trial with pre- and post-tests design was applied. The experiment group received a browser-embedded note-taking device along with epistemic prompting. The…
Descriptors: Foreign Countries, College Students, Reading Comprehension, Individual Differences