Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 6 |
Since 2016 (last 10 years) | 6 |
Since 2006 (last 20 years) | 6 |
Descriptor
Source
Interactive Learning… | 7 |
Author
Bahçekapili, Tugba | 1 |
Chen, Jiang-Jie | 1 |
Fang, Ying-Sang | 1 |
Gemma Tur | 1 |
Hatice Yildiz Durak | 1 |
Hou, Huei-Tse | 1 |
Hsu, Yen | 1 |
Jeffrey P. Carpenter | 1 |
Jong, Morris Siu-Yung | 1 |
Jou, Min | 1 |
Linda Castañeda | 1 |
More ▼ |
Publication Type
Journal Articles | 7 |
Reports - Research | 7 |
Education Level
Higher Education | 4 |
Postsecondary Education | 4 |
Grade 10 | 1 |
High Schools | 1 |
Secondary Education | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
Group Embedded Figures Test | 1 |
What Works Clearinghouse Rating
Gemma Tur; Linda Castañeda; Ricardo Torres-Kompen; Jeffrey P. Carpenter – Interactive Learning Environments, 2024
This article analyzes the relationship between self-regulated learning (SRL) and personal learning environments (PLE) in light of the educational academic literature of the decade 2010-2020. This study uses a systematized literature review followed by a qualitative analysis of the most cited literature to establish a narrative that highlights and…
Descriptors: Educational Environment, Self Management, Skills, Educational Research
Hatice Yildiz Durak; Nilüfer Atman Uslu – Interactive Learning Environments, 2023
The 3D game development process is significant in improving knowledge and skills, such as literacy of information technologies, computational, analytical, and algorithmic thinking, programming, and spatial abilities. Besides, the 3D game development is a difficult and complex learning process. Within this context, it was decided that teaching…
Descriptors: College Students, Visual Aids, Games, Gamification
Wang, Jingying; Jou, Min – Interactive Learning Environments, 2023
As mobile learning (ML) becomes more and more popular, teaching methods are gradually adapting to flipped classrooms or micro-flipped classrooms. Many studies have discussed the influence of ML-based flipped classrooms on students' learning in a macroscopic way. However, at the micro-level, the impact of these classrooms on students' emotional…
Descriptors: Telecommunications, Handheld Devices, Emotional Development, Cognitive Processes
Hou, Huei-Tse; Fang, Ying-Sang; Tang, Joni Tzuchen – Interactive Learning Environments, 2023
Logical thinking and reasoning of geometric space are among the key abilities of science and technology education. This research developed a framework of an alternate reality-based board game incorporating augmented reality (AR) exploration with multi-dimensional scaffolding, including "cognitive scaffolding," "metacognitive…
Descriptors: Educational Games, Computer Simulation, Scaffolding (Teaching Technique), Spatial Ability
Reisoglu, Ilknur; Çebi, Ayça; Bahçekapili, Tugba – Interactive Learning Environments, 2022
While the impact of behavioural and cognitive processes on online information searching behaviours have been studied in some depth, little is known about the impact of procedural and metacognitive processes on online information searching behaviours. In addition, although the literature contains studies examining online information searching…
Descriptors: Online Searching, Information Seeking, Cognitive Style, Cognitive Processes
Wu, Wei-Long; Hsu, Yen; Yang, Qi-Fan; Chen, Jiang-Jie; Jong, Morris Siu-Yung – Interactive Learning Environments, 2023
In recent years, several researchers have introduced spherical video-based virtual reality (SVVR) into classroom teaching to help students learn different subjects. In SVVR learning, learners are typically presented with great autonomy over their learning process. Therefore, learners should engage in self-regulated strategy (SRS) learning in order…
Descriptors: Learning Strategies, Video Technology, Computer Simulation, Academic Achievement

McKay, Elspeth – Interactive Learning Environments, 2002
The purpose of this paper is to reopen the discourse on cognitive skill acquisition to focus on the interactive effect of differences in cognitive construct and instructional format. Reports an examination of the contextual issues involved in understanding the interactivity of instructional conditions and cognitive style as a meta-knowledge…
Descriptors: Cognitive Processes, Cognitive Style, Critical Thinking, Educational Development