NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 5 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Jana Gonnermann-Müller; Jule M. Krüger – Journal of Computer Assisted Learning, 2025
Background: Despite the numerous positive effects of augmented reality (AR) on learning, previous research has shown ambiguous results regarding the cognitive demand on the learner arising from, for example, the overlay of virtual elements or novel interaction techniques. At the same time, the number of evidence-based guidelines on designing AR is…
Descriptors: Computer Simulation, Computer Assisted Design, Difficulty Level, Cognitive Processes
Peer reviewed Peer reviewed
Direct linkDirect link
Takimoto, Masahiro – Journal of Computer Assisted Learning, 2023
Background: Japanese EFL learners often fail to identify and categorise the different degrees of certainty associated with CERTAIN, PROBABLE, and POSSIBLE items. This computer-mediated study evaluated the relative effects of animated versus static illustrations on stimulating the spatial concept of distance for the acquisition of this knowledge.…
Descriptors: Foreign Countries, English (Second Language), Second Language Learning, Second Language Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Coskun, Atakan; Cagiltay, Kursat – Journal of Computer Assisted Learning, 2022
Background: The most challenging task in eye-tracking-based multimedia research is to establish a relationship between eye-tracking metrics (or cognitive processes) and learners' performance scores. Additionally, there are current debates about the effectiveness of animations (or simulations) in promoting learning in multimedia settings.…
Descriptors: Eye Movements, Cognitive Processes, Animation, Multimedia Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Liberman, Liat; Dubovi, Ilana – Journal of Computer Assisted Learning, 2023
Background: Virtual reality (VR) is considered a promising approach to support learning. An instructional design is essential to optimize cognitive processes. Studies show that VR has unique instructional and pedagogical requirements. Objectives: To evaluate the effectiveness and applicability of the modality principle, which was previously…
Descriptors: Eye Movements, Retention (Psychology), Computer Simulation, Instructional Design
Peer reviewed Peer reviewed
Direct linkDirect link
Lee, Y.-H.; Heeter, C. – Journal of Computer Assisted Learning, 2017
Educational video games can impose high cognitive demands on its users. Two studies were conducted to examine the cognitive process involved in playing an educational digital game. Study 1 examined the effects of users' working memory capacity and gaming expertise on attention and comprehension of the educational messages. The results showed that…
Descriptors: Cognitive Ability, Expertise, Attention, Educational Games