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Liu, Cheng-Ye; Li, Wei; Huang, Ji-Yi; Lei, Lu-Yuan; Zhang, Pei-Rou – Journal of Computer Assisted Learning, 2023
Background: Socially shared regulation is a vital factor that affects students' collaborative programming performance. However, students' weak group metacognitive skills or inability to adopt shared regulation mechanisms lead to unsatisfactory collaborative programming learning. Objectives: This study proposes an approach to support socially…
Descriptors: Cooperative Learning, Programming, Academic Achievement, Metacognition
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Marquès Puig, Joan Manuel; Daradoumis, Thanasis; Arguedas, Marta; Calvet Liñan, Laura – Journal of Computer Assisted Learning, 2022
Background: Recent research in online settings reports that supporting self-regulated learning (SRL) strategy use could lead to greater online academic success. A growing number of studies have started to investigate SRL supports in online environments recently, which indicates a great interest in this matter. Though several systems for automatic…
Descriptors: Cognitive Processes, Metacognition, Critical Thinking, Electronic Learning
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Mangaroska, Katerina; Sharma, Kshitij; Gaševic, Dragan; Giannakos, Michail – Journal of Computer Assisted Learning, 2022
Background: Problem-solving is a multidimensional and dynamic process that requires and interlinks cognitive, metacognitive, and affective dimensions of learning. However, current approaches practiced in computing education research (CER) are not sufficient to capture information beyond the basic programming process data (i.e., IDE-log data).…
Descriptors: Cognitive Processes, Psychological Patterns, Problem Solving, Programming
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Navratil, Sabrina D.; Kühl, Tim – Journal of Computer Assisted Learning, 2019
Self-generated learning (SGL) activities are characterized as an active learning strategy that functions as a support for deeper comprehension. However, the question arises which factors could be essential to fully exploit the effectiveness of SGL activities. One possible factor may be the emotional state of learners during learning. Because…
Descriptors: Emotional Response, Learning Strategies, Active Learning, Learning Activities
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Lee, Sungwoong; Ke, Fengfeng – Journal of Computer Assisted Learning, 2019
A promising method to support game-based learning is to facilitate learners' externalization of cognitive and metacognitive processes. Externalizing Problem Representation (EPR) refers to a cognitive behaviour in which a learner constructs her own representations overtly. The purpose of this study is to investigate whether learning supports…
Descriptors: Teaching Methods, Computer Assisted Instruction, Mathematical Concepts, Computer Games
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Li, S. C.; Pow, J. W. C.; Cheung, W. C. – Journal of Computer Assisted Learning, 2015
This study aims to examine how students' learning trajectories progress in an online social annotation environment, and how their cognitive processes and levels of interaction correlate with their learning outcomes. Three different types of activities (cognitive, metacognitive and social) were identified in the online environment. The time…
Descriptors: Interaction, Computer Mediated Communication, Metacognition, Regression (Statistics)
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Pifarré, M.; Cobos, R.; Argelagós, E. – Journal of Computer Assisted Learning, 2014
This paper studies how the integration of group awareness tools in the knowledge management system called KnowCat (Knowledge Catalyser), which promotes collaborative knowledge construction, may both foster the students' perception about the meaningfulness of visualization of group awareness information and promote better collaborative…
Descriptors: Knowledge Management, Cooperation, Student Attitudes, Group Dynamics