Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 3 |
Descriptor
Cognitive Processes | 3 |
Human Body | 3 |
Difficulty Level | 2 |
Educational Technology | 2 |
Interaction | 2 |
Learning Strategies | 2 |
Outcomes of Education | 2 |
Brain | 1 |
Coding | 1 |
College Students | 1 |
Computer Assisted Instruction | 1 |
More ▼ |
Source
Journal of Educational… | 3 |
Author
Arguel, Amaël | 1 |
Atkinson, Robert K. | 1 |
Kennedy, Gregor | 1 |
Lin, Lijia | 1 |
Lipp, Ottmar V. | 1 |
Lockyer, Lori | 1 |
Lodge, Jason M. | 1 |
Pirklbauer, Constanze | 1 |
Zumbach, Joerg | 1 |
von Kotzebue, Lena | 1 |
Publication Type
Journal Articles | 3 |
Reports - Research | 2 |
Reports - Evaluative | 1 |
Tests/Questionnaires | 1 |
Education Level
High Schools | 1 |
Higher Education | 1 |
Postsecondary Education | 1 |
Secondary Education | 1 |
Audience
Location
Austria | 1 |
Laws, Policies, & Programs
Assessments and Surveys
Motivated Strategies for… | 1 |
What Works Clearinghouse Rating
Zumbach, Joerg; von Kotzebue, Lena; Pirklbauer, Constanze – Journal of Educational Computing Research, 2022
Augmented Reality (AR) has become an emerging educational technology in classroom practice and science education. While most research and contemporary meta-analyses reveal benefits with regard to knowledge acquisition and motivation of Augmented Reality-based learning environments, most of the studies lack a clear and fair control condition. In…
Descriptors: Computer Simulation, Educational Technology, Science Education, Educational Environment
Arguel, Amaël; Lockyer, Lori; Lipp, Ottmar V.; Lodge, Jason M.; Kennedy, Gregor – Journal of Educational Computing Research, 2017
Confusion is an emotion that is likely to occur while learning complex information. This emotion can be beneficial to learners in that it can foster engagement, leading to deeper understanding. However, if learners fail to resolve confusion, its effect can be detrimental to learning. Such detrimental learning experiences are particularly…
Descriptors: Educational Technology, Technology Uses in Education, Interaction, Emotional Response
Lin, Lijia; Atkinson, Robert K. – Journal of Educational Computing Research, 2013
The purpose of the two experiments was to investigate the potential effects of different types of visualizations and self-explanation prompts on learning human cardiovascular system in a multimedia environment. In Experiments 1 and 2, 70 and 44 college students were randomly assigned to one of the four conditions in a 2 × 2 factorial design with…
Descriptors: Educational Experiments, Visualization, Prompting, Human Body