Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 3 |
Descriptor
Cognitive Processes | 5 |
Short Term Memory | 4 |
Difficulty Level | 3 |
Color | 2 |
Correlation | 2 |
Visual Perception | 2 |
Adolescents | 1 |
Age Differences | 1 |
Analysis of Variance | 1 |
Anxiety | 1 |
Attention Control | 1 |
More ▼ |
Source
Journal of Educational… | 5 |
Author
Hong, Jon-Chao | 2 |
Hwang, Ming-Yueh | 2 |
Tai, Kai-Hsin | 2 |
Aharony, Noa | 1 |
Chen, Mei-Syuan | 1 |
Freedman, Eric G. | 1 |
Lin, Pei-Chun | 1 |
Lin, Pei-Hsin | 1 |
Marschalek, Douglas G. | 1 |
Shah, Priti | 1 |
Zion, Avi | 1 |
More ▼ |
Publication Type
Journal Articles | 5 |
Reports - Research | 4 |
Reports - Descriptive | 1 |
Education Level
Elementary Education | 2 |
Early Childhood Education | 1 |
Grade 3 | 1 |
Grade 6 | 1 |
Intermediate Grades | 1 |
Middle Schools | 1 |
Primary Education | 1 |
Audience
Researchers | 1 |
Location
Taiwan (Taipei) | 1 |
Laws, Policies, & Programs
Assessments and Surveys
Wechsler Intelligence Scale… | 1 |
What Works Clearinghouse Rating
Hong, Jon-Chao; Hwang, Ming-Yueh; Chen, Mei-Syuan; Tai, Kai-Hsin – Journal of Educational Computing Research, 2021
In line with the attention-to-affect model, this study employed a game that encompasses Gestalt perception to explore how extraneous cognitive load (ECL) and gameplay anxiety correlate with attitude towards exploitative learning and attitude towards explorative learning as students play the Visual-Saliency game (VSG) with images of artworks. The…
Descriptors: Difficulty Level, Cognitive Processes, Anxiety, Correlation
Aharony, Noa; Zion, Avi – Journal of Educational Computing Research, 2019
The current study seeks to shed light on the usage habits of the "WhatsApp" application among teenagers, exploring the effect of mobile instant messaging distractions on pupils' working memory performance. Research was conducted in Israel during 2016 school year. The study sample was divided into two groups randomly--a control group and…
Descriptors: Social Media, Computer Mediated Communication, Short Term Memory, Adolescents
Hong, Jon-Chao; Hwang, Ming-Yueh; Tai, Kai-Hsin; Lin, Pei-Hsin; Lin, Pei-Chun – Journal of Educational Computing Research, 2020
When learning to write Chinese characters, it is essential for students to learn and maintain the correct order of the strokes. Chinese teachers often use computer-supported drill and practice to develop students' ability to write in the correct order, but such devices are rarely designed to stimulate learners' memory-manipulation in cognitive…
Descriptors: Chinese, Orthographic Symbols, Cognitive Processes, Difficulty Level
Shah, Priti; Freedman, Eric G. – Journal of Educational Computing Research, 2003
Static, animated, and interactive visualizations are frequently used in electronic learning environments. In this article, we provide a brief review of research on visuospatial cognition relevant to designing e-learning tools that use these displays. In the first section, we discuss the possible cognitive benefits of visualizations consider used…
Descriptors: Design Requirements, Visual Aids, Educational Environment, Electronic Equipment

Marschalek, Douglas G. – Journal of Educational Computing Research, 1988
Describes study of children in grades one, three, and five that examined their active processing and short term memory (STM) of color, contour, and interior pattern of shapes found in computer digitized pictures. Age-related differences are examined, and the role of processing visual information in the learning process is discussed. (12…
Descriptors: Age Differences, Analysis of Variance, Cognitive Processes, Color