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Toukiloglou, Pavlos; Xinogalos, Stelios – Journal of Educational Computing Research, 2023
Serious games are a growing field in academic research and they are considered an effective tool for education. Game-based learning invokes motivation and engagement in students resulting in effective instructional outcomes. An essential aspect of a serious game is the method of support for presenting the teaching material and providing feedback.…
Descriptors: Educational Games, Programming, Sequential Learning, Cognitive Processes
Xiaodong Wei; Lei Wang; Lap-Kei Lee; Ruixue Liu – Journal of Educational Computing Research, 2025
Notwithstanding the growing advantages of incorporating Augmented Reality (AR) in science education, the pedagogical use of AR combined with Pedagogical Agents (PAs) remains underexplored. Additionally, few studies have examined the integration of Generative Artificial Intelligence (GAI) into science education to create GAI-enhanced PAs (GPAs)…
Descriptors: Artificial Intelligence, Technology Uses in Education, Models, Science Education
Toukiloglou, Pavlos; Xinogalos, Stelios – Journal of Educational Computing Research, 2022
Serious games are considered an effective method to engage students in programming education and have been increasingly used in classrooms. An important part of the learning process with serious games involves the presentation of the new concepts and the provided support to encounter student difficulties. Although the most common approach is the…
Descriptors: Game Based Learning, Programming, Program Effectiveness, Educational Games
Zendler, Andreas; Klaudt, Dieter; Seitz, Cornelia – Journal of Educational Computing Research, 2014
The authors discuss empirically determined competence areas to K-12 computer science education, emphasizing the cognitive level of competence. The results of a questionnaire with 120 professors of computer science serve as a database. By using multi-dimensional scaling and cluster analysis, four competence areas to computer science education…
Descriptors: Elementary Secondary Education, Computer Science Education, Competence, Cognitive Processes
Lin, Shinyi; Hung, Tze-Chien; Lee, Chia-Tsung – Journal of Educational Computing Research, 2015
With the community of inquiry framework, this study seeks to explore the relationship among forms of presence, self-efficacy, and training effectiveness. A total of 210 working professionals participated to the study via online survey and email communication with a valid response rate of 29.53%. The technique of partial least square was used to…
Descriptors: Self Efficacy, Correlation, Online Surveys, Electronic Mail

Allen, Brockenbrough S.; Merrill, M. David – Journal of Educational Computing Research, 1985
Presents a theoretical framework for designing computer-based systems that guide students in learning strategy selection; compares theories for determining when system-assigned strategies will promote knowledge and skill acquisitions; reviews relationship between learning and instructional strategies; and outlines potential applications of…
Descriptors: Aptitude Treatment Interaction, Cognitive Processes, Cognitive Style, Computer Assisted Instruction