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Chiang, Noelle C. – Learning and Motivation, 2013
This research uses enclosed whole shapes, rather than visual form fragments, to demonstrate that children's use of local geometric information is influenced by global shapes in small-scale spaces. Three- to six-year-old children and adults participated in two experiments with a table-top task. In Experiment 1, participants were presented with a…
Descriptors: Measures (Individuals), Children, Geometric Concepts, Cues
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Bodily, Kent D.; Daniel, Thomas A.; Sturz, Bradley R. – Learning and Motivation, 2012
Beaconing is a process in which the distance between a visual landmark and current position is reduced in order to return to a location. In contrast, dead reckoning is a process in which vestibular, kinesthetic and/or optic flow cues are utilized to update speed of movement, elapsed time of movement, and direction of movement to return to a…
Descriptors: Cues, Spatial Ability, Visual Perception, Psychomotor Skills
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Reynolds, Gemma; Reed, Phil – Learning and Motivation, 2011
Stimulus over-selectivity refers to behavior being controlled by one element of the environment at the expense of other equally salient aspects of the environment. This is a common problem for many individuals, including those with autism spectrum disorders, and learning difficulties, and presents a considerable problem for information processing…
Descriptors: Learning Problems, Cues, Autism, Discrimination Learning
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Muller, Melissa D.; Fountain, Stephen B. – Learning and Motivation, 2010
Three experiments examined the processes mediating rat serial pattern learning for rule-consistent versus rule-violating pattern elements ("violation elements"). In all three experiments, rats were trained to press retractable levers in a circular array in a specific sequence for brain-stimulation reward (BSR). Experiment 1 examined the role of…
Descriptors: Animals, Cognitive Processes, Cues, Serial Ordering