Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 3 |
| Since 2017 (last 10 years) | 3 |
| Since 2007 (last 20 years) | 10 |
Descriptor
Source
Author
| Annetta, Leonard | 1 |
| Baturay, Meltem | 1 |
| Becnel, Jeremy J. | 1 |
| Bjork, Elizabeth Ligon | 1 |
| Bjork, Robert A. | 1 |
| Chen, Yi-Zen | 1 |
| Demir, Bora | 1 |
| Gerjets, Peter | 1 |
| Izmirli, Serkan | 1 |
| Jones, Steven R. | 1 |
| Karabiyik, Ceyhun | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 11 |
| Reports - Research | 9 |
| Reports - Descriptive | 2 |
Education Level
| Higher Education | 4 |
| Postsecondary Education | 3 |
| Middle Schools | 2 |
| Elementary Education | 1 |
| Elementary Secondary Education | 1 |
| Grade 6 | 1 |
| Intermediate Grades | 1 |
| Secondary Education | 1 |
Audience
Location
| Turkey | 2 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Jones, Steven R.; Long, Nicholas E.; Becnel, Jeremy J. – Research in Mathematics Education, 2023
Virtual reality (VR) research in mathematics education has centred largely on geometry content. This paper contributes by describing VR modules developed for another area that heavily involves three-dimensional objects: multivariable calculus. This paper also contributes by describing an empirical study on students' experiences inside the VR…
Descriptors: Computer Simulation, Mathematics Education, Calculus, Units of Study
Ünal Çakiroglu – Learning: Research and Practice, 2024
This quasi-experimental study aims to compare the effects of using combinations of written text, animation and narration in multimedia courseware. 114 sixth grade students assigned in three conditions were participated in the study. Three versions of the courseware with combinations of animation, text and narration were developed taking modality…
Descriptors: Courseware, Computer Assisted Instruction, Multimedia Instruction, Comparative Analysis
Demir, Bora; Karabiyik, Ceyhun; Özdemir, Muzaffer; Baturay, Meltem – Journal of Educational Technology, 2022
This study examines the effect of modality and redundancy in an Augmented Reality (AR) based language learning environment for teaching vocabulary in a foreign language. The study aims to determine the effectiveness of the redundancy and modality principles, examine the relationship between cognitive load, satisfaction, anxiety, willingness, and…
Descriptors: Computer Simulation, Second Language Learning, Vocabulary Development, Difficulty Level
Izmirli, Serkan; Kurt, Adile Askim – Journal of Educational Computing Research, 2016
The purpose of the study was to examine the effects of instruction given with different multimedia modalities (written text + animation or narration + animation) on the academic achievement, cognitive load, and positive affect in different paces (learner-paced or system-paced); 97 freshmen university students divided into four groups taught in…
Descriptors: Cognitive Processes, Difficulty Level, Academic Achievement, Educational Environment
Oi, Misato; Saito, Hirofumi; Li, Zongfeng; Zhao, Wenjun – Brain and Language, 2013
To examine the neural mechanism of co-speech gesture production, we measured brain activity of bilinguals during an animation-narration task using near-infrared spectroscopy. The task of the participants was to watch two stories via an animated cartoon, and then narrate the contents in their first language (Ll) and second language (L2),…
Descriptors: Cognitive Processes, Bilingualism, Animation, Cartoons
Park, Sanghoon – Educational Technology & Society, 2015
Animated pedagogical agents have become popular in multimedia learning with combined delivery of verbal and non-verbal forms of information. In order to reduce unnecessary cognitive load caused by such multiple forms of information and also to foster generative cognitive processing, multimedia design principles with social cues are suggested…
Descriptors: Undergraduate Students, Computer Literacy, Cues, Cognitive Processes
Yue, Carole L.; Bjork, Elizabeth Ligon; Bjork, Robert A. – Journal of Educational Psychology, 2013
Previous research on the redundancy principle in multimedia learning has shown that although exact correspondence between on-screen text and narration generally impairs learning, brief labels within an animation can improve learning. To clarify and extend the theoretical and practical implications of these results, the authors of the present…
Descriptors: College Instruction, College Science, Astronomy, Educational Principles
Linek, Stephanie B.; Gerjets, Peter; Scheiter, Katharina – Instructional Science: An International Journal of the Learning Sciences, 2010
Current cognitive multimedia design theories provide several guidelines on how to integrate verbal and pictorial information. However, the recommendations for the design of auditory texts (narrations) are still fragmentary, especially with regard to the characteristics of the voices used. In the current paper, a fundamental question is addressed,…
Descriptors: Cognitive Processes, Probability, Mathematics Instruction, Gender Differences
Wiebe, Eric; Annetta, Leonard – Journal of Educational Multimedia and Hypermedia, 2008
Previous work applying cognitive load theory has demonstrated the effect of various text/graphic/narration relations on learning using multimedia material. Other work has looked at how the degree of integration between the text and graphics influences their use. This study set out to look at how the degree of integration between text and graphics…
Descriptors: Attention, Multimedia Materials, Instructional Materials, Narration
She, Hsiao-Ching; Chen, Yi-Zen – Computers & Education, 2009
This study examined how middle school students constructed their understanding of the mitosis and meiosis processes at a molecular level through multimedia learning materials presented in different interaction and sensory modality modes. A two (interaction modes: animation/simulation) by two (sensory modality modes: narration/on-screen text)…
Descriptors: Animation, Eye Movements, Attention, Interaction
Mayer, Richard E. – Journal of Educational Computing Research, 2003
A "science of e-learning" involves the scientific investigation of how people learn in electronic learning environments. Three elements of a science of e-learning are: a) "evidence"--a base of replicated findings from rigorous and appropriate research studies; b) "theory"--a research-based theory of how people learn in electronic learning…
Descriptors: Classroom Environment, Classroom Research, Learning Strategies, Learning Theories

Peer reviewed
Direct link
