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Lin Li; George Zhou – Science & Education, 2025
Over four decades of conceptual change studies in education have been based on the assumption that learners come to science classrooms with functionally fixated intuitive ideas. However, it is largely ignored that such pre-instructional conceptions are probabilistic, reflecting some aspects of an idiosyncratic sampling of their experiences and…
Descriptors: Scientific Concepts, Taxonomy, Motion, Foreign Students
Adam E. Green; Roger E. Beaty; Yoed N. Kenett; James C. Kaufman – Creativity Research Journal, 2024
The "standard" definition of creativity as novel and useful describes creative products, but creativity is constituted by processes. This misalignment contributes to the oft-noted challenges of operationalizing creativity. Here, we distinguish creativity as a process from creativity as an attribute (i.e. "creative-ness").…
Descriptors: Creativity, Definitions, Neurosciences, Cognitive Processes
Sasha Nikolic; Thomas F. Suesse; Sarah Grundy; Rezwanul Haque; Sarah Lyden; Ghulam M. Hassan; Scott Daniel; Marina Belkina; Sulakshana Lal – European Journal of Engineering Education, 2024
The literature on laboratory objectives in engineering education research is scattered and inconsistent. Systematic literature reviews identified the need for better understanding. This paper ranks the laboratory learning objectives across the cognitive, psychomotor and affective domains to improve scaffolding. It provides an opportunity for…
Descriptors: Engineering Education, Laboratories, Educational Objectives, Cognitive Processes
Varghese Panthalookaran – Higher Education for the Future, 2025
Unlike other technologies that augment human physical skills and abilities, artificial intelligence (AI) technologies interact with human thinking skills nurtured through various educational processes. Hence, advances in these technologies challenge the education sector to reimagine the suitable intellectual formation of students in the AI age. It…
Descriptors: Taxonomy, Artificial Intelligence, Thinking Skills, Educational Objectives
Irina Shcheglova; Jamie Costley; Elena Gorbunova; Christopher Lange – Innovations in Education and Teaching International, 2025
Although satisfaction with academic experience in the context of higher education has been an area of research for nearly 40 years, it is still unclear how pedagogical practices in the development of thinking skills are related to students' satisfaction. This study aims to investigate the relationships between students' satisfaction and the levels…
Descriptors: Thinking Skills, Skill Development, Student Satisfaction, Student Experience
Michael A. Harnar; Allison M. Prieur; Kari Ross Nelson – American Journal of Evaluation, 2025
In response to a call for more research on evaluator education, this paper explores the use of role-play as an in-class activity for students in a graduate course in evaluation. We describe the activity in detail and use the Structure of Observed Learning Outcomes taxonomy as a tool to describe the cognitive complexity of student responses in the…
Descriptors: Role Playing, Graduate Students, Learning Activities, Class Activities
Bunt, Byron John; Grosser, Mary; van Tonder, Deon – Journal of Cognitive Education and Psychology, 2022
In this article, a methodology for utilizing eight Thinking Maps that are linked to a cognitive taxonomy will be explored. Firstly, the various taxonomies focusing on cognitive processes will be elaborated upon, namely Bloom's Taxonomy as well as Barret's Taxonomy that is used in the education system. Following this, the article will explore the…
Descriptors: Concept Mapping, Thinking Skills, Taxonomy, Cognitive Processes
Mutzenich, Clare; Durant, Szonya; Helman, Shaun; Dalton, Polly – Cognitive Research: Principles and Implications, 2021
The introduction of autonomous vehicles (AVs) could prevent many accidents attributable to human driver error. However, even entirely driverless vehicles will sometimes require remote human intervention. Current taxonomies of automated driving do not acknowledge the possibility of remote control of AVs or the challenges that are unique to such a…
Descriptors: Motor Vehicles, Accidents, Prevention, Cognitive Processes
Hatice Yildiz Durak; Nilüfer Atman Uslu – Interactive Learning Environments, 2023
The 3D game development process is significant in improving knowledge and skills, such as literacy of information technologies, computational, analytical, and algorithmic thinking, programming, and spatial abilities. Besides, the 3D game development is a difficult and complex learning process. Within this context, it was decided that teaching…
Descriptors: College Students, Visual Aids, Games, Gamification
Costa, Newarney Torrezão; de Almeida, Denis José; Oliveira, Gustavo Prado; Fernandes, Márcia Aparecida – International Journal of Distance Education Technologies, 2022
Personalized sequencing and recommendation of pedagogical actions in virtual learning environments are relevant aspects in promoting an effective learning process with computer-aided support. Hence, this work investigates the use of automated planning to sequence these actions according to student profiles. Actions are modeled to correspond to the…
Descriptors: Automation, Planning, Electronic Learning, Cognitive Processes
Larsen, Tori M.; Endo, Bianca H.; Yee, Alexander T.; Do, Tony; Lo, Stanley M. – CBE - Life Sciences Education, 2022
Bloom's taxonomy is a classification of learning objectives originally developed for general educational purposes. The taxonomy was revised to expand beyond cognitive processes and to include knowledge types as an orthogonal dimension. As Bloom's taxonomy is a tool widely used in biology education by researchers and instructors, it is important to…
Descriptors: Taxonomy, Educational Objectives, Cognitive Processes, Verbs
Daoudi, Ibtissem – Education and Information Technologies, 2022
In recent years, the interest in the use of serious games as teaching and learning tools in traditional educational processes has increased significantly. Serious Educational Games (SEG) and Learning Analytics (LA) are gaining increasing attention from teachers and researchers, since they both can improve the learning quality. In this article, we…
Descriptors: Learning Analytics, Usability, Educational Games, Educational Benefits
Potvin, Patrice – Studies in Science Education, 2023
This article presents a critical and systematic review of the science education research literature that explores the response of learners to contradicting information (anomalous data). The review is framed in the cognitive conflict process model (CCPM) and provides an analysis of (1) the types and frequency of possible responses, (2) the…
Descriptors: Science Education, Science Process Skills, Cognitive Processes, Difficulty Level
Metzgar, Matthew – Acta Educationis Generalis, 2023
Introduction: Among the contemporary models developed, the updated Bloom's taxonomy has become the most widely used cognitive process model for gauging learning questions. This model emphasizes the cognitive levels starting from remembering information and progresses to advanced levels such as producing knowledge. Even though students use a…
Descriptors: Taxonomy, Economics Education, Textbooks, Cognitive Processes
Lin Li – Brock Education: A Journal of Educational Research and Practice, 2024
Mathematical symbols, such as those embodying quantum concepts, are indispensable for conveying complex ideas and relationships in academic writing. However, some education researchers and students keep a distance from anything mathematical: algebraic equations, geometrical reasoning, or statistical symbols. How to lower the access threshold for…
Descriptors: Symbols (Mathematics), Writing (Composition), Academic Language, Educational Researchers

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