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Warren, Thomas F. – 1985
In Southern Wisconsin and Northern Illinois a group of schools has united together to form the Beloit Educational Computing Consortium (BECC). A recent survey of selected teachers in BECC schools indicated that even though the schools do not consciously set out to teach creativity via computers, substantial creative behavior is demonstrated by the…
Descriptors: Cognitive Processes, Computer Assisted Instruction, Creative Development, Discovery Processes
Langston, M. Diane – 1986
Many people are interested in computer aids to rhetorical invention and want to know how to evaluate an invention aid, what the criteria are for a good one, and how to assess the trade-offs involved in buying one product or another. The frame of reference for this evaluation is an "old paradigm," which treats the computer as if it were…
Descriptors: Artificial Intelligence, Authoring Aids (Programing), Cognitive Processes, Computer Assisted Instruction
Nemirovsky, Ricardo; Rubin, Andee – 1992
This study was designed to determine students' abilities and difficulties in articulating the relationship between function and derivative. High-school students were presented 15 problems during two 75-minute interviews in which they were asked to construct functions experimentally in three different contexts: motion, fluids, and number-change. In…
Descriptors: Air Flow, Calculus, Cognitive Development, Cognitive Processes

Hoffer, Alan R. – Mathematics Teacher, 1993
Discusses the potential that school mathematics has for being a source of exploration and discovery for students and teachers. Provides a process-oriented definition of understanding mathematics. Presents activities in which students construct computer and actual models of polyhedra and make conjectures regarding a medical research application of…
Descriptors: Class Activities, Cognitive Development, Cognitive Processes, Comprehension

Alterman, Alan E. – Arithmetic Teacher, 1992
Describes the "number 2 arithmetic challenge," an activity in which students score points by creating examples using the number 2 that satisfy an unknown rule. Computers are utilized to verify and record examples. Conflicts with computer responses create situations to explore negative numbers, fractions, mixed numbers, the order of…
Descriptors: Cognitive Processes, Computer Assisted Instruction, Cooperative Learning, Discovery Learning