Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 2 |
Descriptor
Behavior Patterns | 5 |
Cognitive Processes | 5 |
Computer Simulation | 5 |
Models | 2 |
Neurological Impairments | 2 |
Academic Achievement | 1 |
Active Learning | 1 |
Attention | 1 |
Attention Control | 1 |
Biological Influences | 1 |
Cognitive Ability | 1 |
More ▼ |
Author
Bodily, Kent D. | 1 |
Cohen, Jonathan D. | 1 |
Daniel, Thomas A. | 1 |
Gwo-Jen Hwang | 1 |
Hinton, Geoffrey E. | 1 |
Jiachun Liu | 1 |
Jing Wang | 1 |
Salvucci, Dario D. | 1 |
Servan-Schreiber, David | 1 |
Shallice, Tim | 1 |
Sturz, Bradley R. | 1 |
More ▼ |
Publication Type
Journal Articles | 5 |
Reports - Evaluative | 2 |
Reports - Research | 2 |
Reports - Descriptive | 1 |
Education Level
Elementary Education | 1 |
Grade 6 | 1 |
Intermediate Grades | 1 |
Audience
Location
China | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Xiao-Fan Lin; Gwo-Jen Hwang; Jing Wang; Yue Zhou; Wenyi Li; Jiachun Liu; Zhong-Mei Liang – Interactive Learning Environments, 2023
Augmented reality (AR) can represent a contextualised scientific inquiry environment in which students may explore the real world and develop science process skills via interacting with rich information from virtual systems. However, it remains a challenge for most students to complete scientific inquiry tasks without proper support. Research…
Descriptors: Computer Simulation, Active Learning, Inquiry, Behavior Patterns
Bodily, Kent D.; Daniel, Thomas A.; Sturz, Bradley R. – Learning and Motivation, 2012
Beaconing is a process in which the distance between a visual landmark and current position is reduced in order to return to a location. In contrast, dead reckoning is a process in which vestibular, kinesthetic and/or optic flow cues are utilized to update speed of movement, elapsed time of movement, and direction of movement to return to a…
Descriptors: Cues, Spatial Ability, Visual Perception, Psychomotor Skills
Salvucci, Dario D. – Cognitive Science, 2005
As cognitive architectures move to account for increasingly complex real-world tasks, one of the most pressing challenges involves understanding and modeling human multitasking. Although a number of existing models now perform multitasking in real-world scenarios, these models typically employ customized executives that schedule tasks for the…
Descriptors: Cognitive Processes, Models, Behavior Patterns, Computer Simulation

Cohen, Jonathan D.; Servan-Schreiber, David – Psychological Review, 1992
Using a connectionist framework, it is possible to develop models exploring effects of biologically relevant variables on behavior. The ability of such models to explain schizophrenic behavior in terms of biological disturbances is considered, and computer models are presented that simulate normal and schizophrenic behavior in an attentional task.…
Descriptors: Attention, Behavior Patterns, Biological Influences, Cognitive Processes

Hinton, Geoffrey E.; Shallice, Tim – Psychological Review, 1991
In a simulation, the lesioning of a connectionist model that maps orthographic inputs onto semantic features produces several counterintuitive behaviors that are also shown by acquired-dyslexic patients. The similarity strengthens the suggestion that the connectionist approach captures a key aspect of human cognitive processing. (SLD)
Descriptors: Behavior Patterns, Cognitive Processes, Computer Simulation, Constructivism (Learning)