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Showing 1 to 15 of 17 results Save | Export
Matlen, Bryan J.; Gentner, Dedre; Franconeri, Steven L. – Grantee Submission, 2020
Humans have a uniquely sophisticated ability to see past superficial features and to understand the relational structure of the world around us. This ability often requires that we compare structures, finding commonalities and differences across visual depictions that are arranged in space, such as maps, graphs, or diagrams. Although such visual…
Descriptors: Spatial Ability, Visual Perception, Visual Stimuli, Teaching Methods
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Sümen, Özlem Özçakir – Universal Journal of Educational Research, 2018
Spatial skills include the creation of objects in the mind and visualization them from different angles. This study examines the impact of Google SketchUp program on the development of mental rotation skills from spatial skills of eleven-year-old students. The study was conducted as a mixed method research. The quantitative research method of the…
Descriptors: Cognitive Processes, Visualization, Computer Software, Case Studies
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Wichmann, Astrid; Timpe, Sebastian – Journal of Science Education and Technology, 2015
An important feature of inquiry learning is to take part in science practices including exploring variables and testing hypotheses. Computer-based dynamic visualizations have the potential to open up various exploration possibilities depending on the level of learner control. It is assumed that variable control, e.g., by changing parameters of a…
Descriptors: Visualization, Intuition, Inquiry, Science Education
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Durall, Eva; Leinonen, Teemu; Gros, Begoña; Rodriguez-Kaarto, Tania – Designs for Learning, 2017
The increasing availability of self-monitoring technologies has created opportunities for gaining ­awareness about one's own behavior and reflecting on it. In teaching and learning, there is interest in using ­self-monitoring technologies, but very few studies have explored the possibilities. In this paper, we present a design study that…
Descriptors: Diagnostic Tests, Metacognition, Teacher Behavior, Scripts
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Turgut, Melih; Uygan, Candas – International Journal for Technology in Mathematics Education, 2015
In this work, certain task designs to enhance middle school students' spatial visualisation ability, in the context of an instrumental approach, have been developed. 3D modelling software, SketchUp®, was used. In the design process, software tools were focused on and, thereafter, the aim was to interpret the instrumental genesis and spatial…
Descriptors: Middle School Students, Computer Software, Visualization, Spatial Ability
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Kuo, Ming-Shiou; Chuang, Tsung-Yen – International Journal of Distance Education Technologies, 2013
The teaching of 3D digital game design requires the development of students' meta-skills, from story creativity to 3D model construction, and even the visualization process in design thinking. The characteristics a good game designer should possess have been identified as including redesign things, creativity thinking and the ability to…
Descriptors: Design, Cognitive Processes, Thinking Skills, Creativity
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Kollock, Debra Hansen; Flage, Lynette; Chazdon, Scott; Paine, Nathan; Higgins, Lorie – Journal of Extension, 2012
Learn more about a promising follow-up, participatory group process designed to document the results of Extension educational efforts within complex, real-life settings. The method, known as Ripple Effect Mapping, uses elements of Appreciative Inquiry, mind mapping, and qualitative data analysis to engage program participants and other community…
Descriptors: Extension Education, Program Evaluation, Program Effectiveness, Inquiry
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Santos, Marc Ericson C.; Chen, Angie; Taketomi, Takafumi; Yamamoto, Goshiro; Miyazaki, Jun; Kato, Hirokazu – IEEE Transactions on Learning Technologies, 2014
Augmented reality (AR) technology is mature for creating learning experiences for K-12 (pre-school, grade school, and high school) educational settings. We reviewed the applications intended to complement traditional curriculum materials for K-12. We found 87 research articles on augmented reality learning experiences (ARLEs) in the IEEE Xplore…
Descriptors: Simulated Environment, Educational Technology, Technology Uses in Education, Meta Analysis
Yeh, Kuo-Chuan – ProQuest LLC, 2009
This study provides insights with regard to the types of cognitive processes that are involved in the formation of mental models and the way those models change over the course of a semester in novice programmers doing a design task. Eight novice programmers participated in this study for three distinct software design sessions, using the same…
Descriptors: Programming, Computer Software, Design, Cognitive Processes
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Martinez, Michael E.; Peters Burton, Erin E. – Educational Media International, 2011
The "cyberinfrastucture" is a broad informational network that entails connections to real-time data sensors as well as tools that permit visualization and other forms of analysis, and that facilitates access to vast scientific databases. This multifaceted network, already a major boon to scientific discovery, now shows exceptional promise in…
Descriptors: Visualization, Educational Technology, STEM Education, Cognitive Processes
Sánchez, Inmaculada Arnedillo, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2013
These proceedings contain the papers of the International Conference on Mobile Learning 2013, which was organised by the International Association for Development of the Information Society, in Lisbon, Portugal, March 14-16, 2013. The Mobile Learning 2013 International Conference seeks to provide a forum for the presentation and discussion of…
Descriptors: Conference Papers, Telecommunications, Technology Uses in Education, Educational Technology
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Lee, Mark J. W.; Pradhan, Sunam; Dalgarno, Barney – Journal of Information Technology Education, 2008
Modern information technology and computer science curricula employ a variety of graphical tools and development environments to facilitate student learning of introductory programming concepts and techniques. While the provision of interactive features and the use of visualization can enhance students' understanding and assist them in grasping…
Descriptors: Cognitive Processes, Computer Software Evaluation, Hypothesis Testing, Visualization
Sampson, Demetrios G., Ed.; Spector, J. Michael, Ed.; Ifenthaler, Dirk, Ed.; Isaias, Pedro, Ed. – International Association for Development of the Information Society, 2014
These proceedings contain the papers of the 11th International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2014), October 25-27, 2014, which has been organized by the International Association for Development of the Information Society (IADIS) and endorsed by the Japanese Society for Information and Systems in…
Descriptors: Conference Papers, Teaching Methods, Technological Literacy, Technology Uses in Education
Hyerle, David – 2000
This book examines the practical application of visual tools such as brainstorming webs, task-specific organizers, and thinking-process maps. Graphic overviews map the big picture for each chapter and synthesize the key information about each type of tool. Stories, quotes, and insights from parents, students, teachers, administrators, brain…
Descriptors: Brain, Brainstorming, Cognitive Mapping, Cognitive Processes
Stamper, John, Ed.; Pardos, Zachary, Ed.; Mavrikis, Manolis, Ed.; McLaren, Bruce M., Ed. – International Educational Data Mining Society, 2014
The 7th International Conference on Education Data Mining held on July 4th-7th, 2014, at the Institute of Education, London, UK is the leading international forum for high-quality research that mines large data sets in order to answer educational research questions that shed light on the learning process. These data sets may come from the traces…
Descriptors: Information Retrieval, Data Processing, Data Analysis, Data Collection
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