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Ünal Çakiroglu – Learning: Research and Practice, 2024
This quasi-experimental study aims to compare the effects of using combinations of written text, animation and narration in multimedia courseware. 114 sixth grade students assigned in three conditions were participated in the study. Three versions of the courseware with combinations of animation, text and narration were developed taking modality…
Descriptors: Courseware, Computer Assisted Instruction, Multimedia Instruction, Comparative Analysis
Kurt, Serhat – Computers in the Schools, 2012
A WebQuest is an inquiry-based online learning technique. This technique has been widely adopted in K-16 education. Therefore, it is important that conditions of effective WebQuest design are defined. Through this article the author presents techniques for improving WebQuest design based on current research. More specifically, the author analyzes…
Descriptors: Literature Reviews, Performance Factors, Online Courses, Electronic Learning
Land, Susan M.; Hannafin, Michael J. – 1996
Open-ended learning environments (OELEs) like microworlds have been touted as one approach for blending learning theory and emerging technology to support the building of student-centered understanding. The learning process involves developing a theory-in-action--an intuitive theory that is generated and changed by learners as they reflect upon…
Descriptors: Cognitive Processes, Courseware, Decision Making, Educational Technology
Mandinach, Ellen B. – 1987
The present research addresses the issues of whether there exist certain cognitive skills that facilitate transfer, and whether such skills are themselves transferable across domains. Of primary concern is the instructability of such skills. The Systems Thinking and Curriculum Innovation Project (STACI) is a two-year research project testing the…
Descriptors: Cognitive Processes, Computer Assisted Instruction, Courseware, Curriculum Development

Lemerise, Tamara; And Others – Educational Studies in Mathematics, 1992
Learning environment that facilitated the acquisition and expression of procedural skills in LOGO was set up for children in the 10- to 12-year range. Ten participants were placed in a series of situations that required them to manipulate programing procedures in LOGO. Analysis of children's behavior revealed their competence in manipulating…
Descriptors: Classroom Environment, Cognitive Processes, Cognitive Style, Computer Assisted Instruction

Schwarz, Baruch; Dreyfus, Tommy – Interactive Learning Environments, 1993
Describes a study which measured how ninth-grade students integrated information about mathematical concepts when working with Triple Representation Model software. Tables, graphs, and algebraic functions were linked, allowing students to manipulate several representations of the same concept. Examples of mathematical problems and student case…
Descriptors: Algebra, Authoring Aids (Programming), Case Studies, Cognitive Processes