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Chavan, Pankaj; Mitra, Ritayan – Journal of Learning Analytics, 2022
The use of online video lectures in universities, primarily for content delivery and learning, is on the rise. Instructors' ability to recognize and understand student learning experiences with online video lectures, identify particularly difficult or disengaging content and thereby assess overall lecture quality can inform their instructional…
Descriptors: Learning Analytics, Video Technology, Lecture Method, Online Courses
Kok, Petrus Jacobus – African Journal of Research in Mathematics, Science and Technology Education, 2020
This research focused on first-year university students' visuospatial cognition in terms of producing three-dimensional (3D) representations of objects from two-dimensional (2D) views. The research was important since students often had difficulty with 2D to 3D transition activities. A synthesis from the literature established a 2D to 3D…
Descriptors: Foreign Countries, Preservice Teachers, Visual Perception, Spatial Ability
Alhadad, Sakinah S. J. – Journal of Learning Analytics, 2018
Understanding human judgement and decision making during visual inspection of data is of both practical and theoretical interest. While visualizing data is a commonly employed mechanism to support complex cognitive processes such as inference, judgement, and decision making, the process of supporting and scaffolding cognition through effective…
Descriptors: Visualization, Data Analysis, Evaluative Thinking, Statistical Inference
Wang, Ching-Yi – International Journal of Technology and Design Education, 2021
This study compares the experts and the novices to investigate their information processing in dealing with the different degrees of recognition of shape-match stimulus by measuring the event-related potentials (ERPs). ERPs were recorded while 20 designers and 20 novices made shape-match judgments for table and chair sets. All of the tables were…
Descriptors: Diagnostic Tests, Brain Hemisphere Functions, Comparative Analysis, Cognitive Processes
Lammi, Matthew; Denson, Cameron; Asunda, Paul – Journal of Pre-College Engineering Education Research, 2018
Engineering design activities offer the promise of enhanced learning and teaching in pre-college science, technology, engineering, and mathematics (STEM) settings. The wide variation and lack of coherence in research and practice concerning pre-college engineering design challenges necessitates an investigation of the literature. The overarching…
Descriptors: Secondary School Students, Engineering Education, Design, STEM Education
Peters, Michael – Teaching Mathematics and Its Applications, 2015
This article reports on an investigation with first year undergraduate Product Design and Management students within a School of Engineering and Applied Science. The students at the time of this investigation had studied fundamental engineering science and mathematics for one semester. The students were given an open ended, ill-formed problem…
Descriptors: Difficulty Level, Cognitive Processes, Undergraduate Students, Design
Durall, Eva; Leinonen, Teemu; Gros, Begoña; Rodriguez-Kaarto, Tania – Designs for Learning, 2017
The increasing availability of self-monitoring technologies has created opportunities for gaining awareness about one's own behavior and reflecting on it. In teaching and learning, there is interest in using self-monitoring technologies, but very few studies have explored the possibilities. In this paper, we present a design study that…
Descriptors: Diagnostic Tests, Metacognition, Teacher Behavior, Scripts
Twissell, Adrian – Educational Technology & Society, 2014
This literature review explores visualisation within the context of learning in design, engineering and technology education. The investigation first defines visualisation, providing examples of activities that utilise visualisation skills within an applied field. Then exploration of the mental mechanisms of visualisation used to engage with those…
Descriptors: Literature Reviews, Visualization, Technology Education, Scientific Concepts
Liu, Yujie – ProQuest LLC, 2013
Communities, also called clusters or modules, are groups of nodes which probably share common properties and/or play similar roles within a graph. They widely exist in real networks such as biological, social, and information networks. Allowing users to interactively browse and explore the community structure, which is essential for understanding…
Descriptors: Visualization, Graphs, Information Systems, Systems Building
Croft, Michael – Design and Technology Education, 2012
This paper starts from the premise that drawing can be a means of visualising thinking, with an emphasis on the process involved. A gap often seems to exist in the minds of students of visual/material creative fields in ideas-generative contexts, between thought and action. The thesis is that the gap between thinking and doing can be reduced to…
Descriptors: Foreign Countries, Research, Freehand Drawing, Visualization
Kuo, Ming-Shiou; Chuang, Tsung-Yen – International Journal of Distance Education Technologies, 2013
The teaching of 3D digital game design requires the development of students' meta-skills, from story creativity to 3D model construction, and even the visualization process in design thinking. The characteristics a good game designer should possess have been identified as including redesign things, creativity thinking and the ability to…
Descriptors: Design, Cognitive Processes, Thinking Skills, Creativity
Santos, Marc Ericson C.; Chen, Angie; Taketomi, Takafumi; Yamamoto, Goshiro; Miyazaki, Jun; Kato, Hirokazu – IEEE Transactions on Learning Technologies, 2014
Augmented reality (AR) technology is mature for creating learning experiences for K-12 (pre-school, grade school, and high school) educational settings. We reviewed the applications intended to complement traditional curriculum materials for K-12. We found 87 research articles on augmented reality learning experiences (ARLEs) in the IEEE Xplore…
Descriptors: Simulated Environment, Educational Technology, Technology Uses in Education, Meta Analysis
Yeh, Kuo-Chuan – ProQuest LLC, 2009
This study provides insights with regard to the types of cognitive processes that are involved in the formation of mental models and the way those models change over the course of a semester in novice programmers doing a design task. Eight novice programmers participated in this study for three distinct software design sessions, using the same…
Descriptors: Programming, Computer Software, Design, Cognitive Processes
Lane, Diarmaid; Seery, Niall; Gordon, Seamus – Design and Technology Education, 2010
Research (Fish, 2004) suggests that everybody should be taught how to freehand sketch and utilise it as a tool for supporting the visualising instinct. A fundamental shift in philosophy of the technology education system in Ireland towards design driven subjects brought with it a need to develop practising teacher's technological capabilities.…
Descriptors: Foreign Countries, Freehand Drawing, Synthesis, Design
Chick, Helen L., Ed.; Vincent, Jill L., Ed. – International Group for the Psychology of Mathematics Education, 2005
The first volume of the 29th annual conference of the International Group for the Psychology of Mathematics Education contains plenary lecture and research forum papers as listed below. Short oral communications papers, poster presentations, brief summaries of discussion groups, and working sessions are also included in the volume. The plenary…
Descriptors: Educational Theories, Elementary School Mathematics, Semiotics, Mathematics Education
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