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Showing 1 to 15 of 88 results Save | Export
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Mejia-Puig, Luis; Chandrasekera, Tilanka – International Journal of Technology and Design Education, 2023
In design education, immersive virtual reality (VR) has grown as a visualization and interaction tool. Nonetheless, little research has been done on how individuals self-perception within VR affects their performance. This self-awareness is carried out using avatars that depict the virtual body through multiple points of view. This article…
Descriptors: Computer Simulation, Design, Human Body, Cognitive Processes
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Yang, Xiaomeng; Wang, Fuxing; Mayer, Richard E.; Hu, Xiangen; Gu, Chuanhua – Journal of Educational Psychology, 2023
The spatial contiguity principle is that people learn and perform better when corresponding printed text and graphics are placed near rather than far from each other on the screen or page. This is a well-established design principle in multimedia learning. However, there is insufficient research to establish the appropriate distance between text…
Descriptors: Spatial Ability, Eye Movements, Multimedia Materials, Visual Perception
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Feyza Kurban – Problems of Education in the 21st Century, 2024
This study explores how pre-service mathematics teachers' spatial visualisation skills evolved during a Cognitive Load Theory (CLT) based education. The study used the qualitative theory-testing case study method, which guided the identification of participants, the design of technology-supported education, and the data collection and analysis…
Descriptors: Preservice Teachers, Mathematics Teachers, Spatial Ability, Visualization
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Jana Gonnermann-Müller; Jule M. Krüger – Journal of Computer Assisted Learning, 2025
Background: Despite the numerous positive effects of augmented reality (AR) on learning, previous research has shown ambiguous results regarding the cognitive demand on the learner arising from, for example, the overlay of virtual elements or novel interaction techniques. At the same time, the number of evidence-based guidelines on designing AR is…
Descriptors: Computer Simulation, Computer Assisted Design, Difficulty Level, Cognitive Processes
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Johanna Maria de Lange; Karin J. Baatjes; Wouter Willaert; Janine C. Correia – Anatomical Sciences Education, 2025
Although ultrasound (US) appears to complement traditional anatomy teaching, limited objective data exist on its efficacy. Existing literature often relies on student perceptions rather than performance-based outcomes. Additionally, the role of spatial understanding (SU)--the ability to mentally manipulate and interpret 3D anatomical…
Descriptors: Spatial Ability, Cognitive Processes, Difficulty Level, Anatomy
Anita Marie Knox – ProQuest LLC, 2024
This quantitative study examined the effects of stored color knowledge on learning achievement and cognitive load using a randomized pretest-posttest control group design. Social media was used to recruit 60 adult participants, randomized into control and experimental groups. A multimedia lesson was presented where the control group viewed images…
Descriptors: Color, Cognitive Processes, Difficulty Level, Knowledge Level
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Paromita Deb; Anupam Basu – Journal of Psycholinguistic Research, 2024
The study explored the role of verbal fluency in determining reading and comprehension skills in Bengali among 10-year old typically developing Bengali children. Robust correlations were found between semantic fluency and word reading (0.63) as well as semantic fluency and comprehension (0.70). Good correlation was found between letter fluency and…
Descriptors: Foreign Countries, Children, Comprehension, Reading Skills
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Ajay Shankar Tiwari; Kaushal Kumar Bhagat – Australasian Journal of Educational Technology, 2024
This study examined the impact of augmented reality (AR) on engineering education, focusing on spatial visualisation skills and cognitive load in an engineering drawing course. The research is based on cognitive load theory and spatial visualisation frameworks. It compares three AR methods--marker-based (MBAR), markerless (MLAR) and Web-based…
Descriptors: Computer Simulation, Engineering Education, Drafting, Visualization
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Merve Basdogan; Ceren Gokmen; Ibrahim Akdilek – TechTrends: Linking Research and Practice to Improve Learning, 2025
This study examines the pedagogical decision-making of teacher candidates in virtual reality (VR) environments, focusing on instructional strategies, spatial interactions, and associated challenges. Using a descriptive phenomenological approach, class recordings and debriefing interviews with five U.S.-based teacher candidates were analyzed, and…
Descriptors: Decision Making, Spatial Ability, Computer Simulation, Phenomenology
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Kristin Herman; Miguel Ramlatchan; Ross Herman – TechTrends: Linking Research and Practice to Improve Learning, 2024
Over the past decade, geospatial technologies have emerged as a tool for developing spatial reasoning and cognitive processes. While the foundational Learning to Think Spatially report from the National Research Center (2006) launched research into the use of geospatial technologies in isolation, more recently, cloud-based simulation software have…
Descriptors: Geographic Information Systems, Spatial Ability, Computer Simulation, Instructional Design
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Yi Zhang; Yun Pan; Ziyan Wu; Zhongling Pi; Jiumin Yang – Education and Information Technologies, 2024
Videos are pivotal tools in pre-service teacher training. First-person, third-person, and 360-degree perspectives are commonly used types and the optimal type remains undetermined. In our study involving pre-service teachers (PSTs), we evaluated the efficacy of 360-degree videos against the first-person and third-person perspective videos…
Descriptors: Cognitive Processes, Difficulty Level, Video Technology, Preservice Teachers
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Yohannan, Doris George; Oommen, Aswathy Maria; Amogh, Bhaskaran Jayaprasad; Raju, Nithin Kadakampallil; Suresh, Rakesh Omana; Nair, Santhanu Jagannath – Anatomical Sciences Education, 2022
Spatial understanding of complex anatomical concepts is often a challenge for learners, as well as for educators. It is even more challenging for students with low mental spatial abilities. There are many options to teach spatial relationships, ranging from simple models to high-end three-dimensional (3D) virtual reality tools. Using a randomized…
Descriptors: Anatomy, Spatial Ability, Nonverbal Communication, Lecture Method
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Tomás Hyland; Niall Seery; Jeffrey Buckley – European Journal of Engineering Education, 2024
An association between spatial ability, particularly visualisation, and science, technology, engineering, and mathematics (STEM) education has been repeatedly demonstrated over the past four decades. Understanding this relationship is of critical importance as substantial evidence illustrates the malleability of spatial ability and that the…
Descriptors: Spatial Ability, Predictor Variables, Retention (Psychology), Visualization
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Michaela Arztmann; Jessica Lizeth Domínguez Alfaro; Lisette Hornstra; Jacqueline Wong; Johan Jeuring; Liesbeth Kester – British Journal of Educational Technology, 2025
A distinct feature of educational games using augmented reality (AR) is that the game is played through physically interacting with the environment, whereas physical interaction is typically rather limited in other digital games. Understanding and performing the interactive game mechanics can be cognitively demanding. Adding pre-training could…
Descriptors: Computer Simulation, Artificial Intelligence, Training, Cognitive Processes
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Bogomolova, Katerina; Vorstenbosch, Marc A. T. M.; El Messaoudi, Inssaf; Holla, Micha; Hovius, Steven E. R.; van der Hage, Jos A.; Hierck, Beerend P. – Anatomical Sciences Education, 2023
Binocular disparity provides one of the important depth cues within stereoscopic three-dimensional (3D) visualization technology. However, there is limited research on its effect on learning within a 3D augmented reality (AR) environment. This study evaluated the effect of binocular disparity on the acquisition of anatomical knowledge and…
Descriptors: Anatomy, Visualization, Technology, Difficulty Level
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