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Schofield, Damian – Journal of Information Technology Education: Research, 2014
Advanced three-dimensional virtual environment technology, similar to that used by the film and computer games industry, can allow educational developers to rapidly create realistic online vir-tual environments. This technology has been used to generate a range of interactive Virtual Real-ity (VR) learning environments across a spectrum of…
Descriptors: Guidelines, Games, Engineering Technology, Virtual Classrooms
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Federico, Pat-Anthony – Computers in Human Behavior, 1999
Reviews relevant professional literature concerning hypermedia environments and adaptive instruction for online learning for distance education and continuing education. Highlights include aptitude-treatment interaction; cognitive processes; navigational paths; log files; and intelligent tutors. Contains 125 references. (LRW)
Descriptors: Aptitude Treatment Interaction, Cognitive Processes, Continuing Education, Distance Education
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Zumbach, Jorg; Reimann, Peter; Koch, Sabine – Journal of Educational Computing Research, 2001
Describes a study of university students that examined the influences of navigation in hypertext learning environments and discusses advantages and disadvantages of hypertext as instructional media. Discusses active (self-directed) versus passive (pre-sequenced) access; knowledge acquisition; emotional outcomes; and knowledge utilization with a…
Descriptors: Access to Information, Cognitive Processes, Computer Assisted Instruction, Concept Mapping