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Chen, Juanjuan; Wang, Minhong; Grotzer, Tina A.; Dede, Chris – Journal of Research in Science Teaching, 2018
The use of external representations has a potential to facilitate inquiry learning, especially in hypothesis generation and scientific reasoning, which are typical difficulties encountered by students. This study proposes and investigates the effects of a three-dimensional thinking graph (3DTG) that allows learners to combine in a single image,…
Descriptors: Inquiry, Teaching Methods, Grade 11, Graphs
Lin, Shu-Yuan; Xie, Ying – Australasian Journal of Educational Technology, 2017
Group discussions are critical for students constructing new understanding and knowledge in both classroom and distance education. Tagclouds can provide an intuitive overview about the group's collective knowledge and could potentially be used as an anchor for group discussions. The effect of using tagclouds as anchors for group discussions was…
Descriptors: Group Discussion, Preservice Teachers, Cooperative Learning, Educational Technology
Mitigation of Cognitive Bias with a Serious Game: Two Experiments Testing Feedback Timing and Source
Dunbar, Norah E.; Jensen, Matthew L.; Miller, Claude H.; Bessarabova, Elena; Lee, Yu-Hao; Wilson, Scott N.; Elizondo, Javier; Adame, Bradley J.; Valacich, Joseph; Straub, Sara; Burgoon, Judee K.; Lane, Brianna; Piercy, Cameron W.; Wilson, David; King, Shawn; Vincent, Cindy; Schuetzler, Ryan M. – International Journal of Game-Based Learning, 2017
One of the benefits of using digital games for education is that games can provide feedback for learners to assess their situation and correct their mistakes. We conducted two studies to examine the effectiveness of different feedback design (timing, duration, repeats, and feedback source) in a serious game designed to teach learners about…
Descriptors: Feedback (Response), Video Games, Educational Technology, Technology Uses in Education
Costley, Jamie; Lange, Christopher – Electronic Journal of e-Learning, 2017
Instructional design is an important aspect of the learning experience within formal online courses. One way in which online instructional design may benefit students is by increasing their future behavioral intention to use educational materials. This is important because research has revealed that students' use of educational resources is…
Descriptors: Educational Technology, Electronic Learning, Difficulty Level, Cognitive Processes
Antonio, Giardi – Online Submission, 2016
The aim of this paper is to focus reader's attention on "mobile" use of iTunesU and USiena model, as future compensatory tools. Starting from multimedia learning theories, a mobile course model has been designed (USiena model) and the experimental method has been used to carry out a "pilot study" with 32 dyslexic students. The…
Descriptors: Educational Technology, Technology Uses in Education, Handheld Devices, Telecommunications
Zheng, Robert; Smith, Derek; Luptak, Marilyn; Hill, Robert D.; Hill, Justin; Rupper, Randall – Educational Gerontology, 2016
This study investigated the redundancy effect on older and younger persons' cognitive performance in a caregiver video training. Participants (N = 92) were recruited from one research-intensive university and three senior centers in a midsize city in the western United States. The mixed within- and between-subjects design was used. Participants…
Descriptors: Age Differences, Older Adults, College Students, Video Technology
Hsu, Liwei – Asia-Pacific Education Researcher, 2015
This study explores the applicability of various Web 2.0 technologies in hospitality education in Taiwan. The affordances of Web 2.0 technologies have dramatically changed the landscape of higher education, and hospitality education is no exception. The research presented here involved the distribution of a large-scale survey to all hospitality…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Web 2.0 Technologies
Wong, Mona; Castro-Alonso, Juan C.; Ayres, Paul; Paas, Fred – Educational Technology & Society, 2015
Humans have an evolved embodied cognition that equips them to deal easily with the natural movements of object manipulations. Hence, learning a manipulative task is generally more effective when watching animations that show natural motions of the task, rather than equivalent static pictures. The present study was completed to explore this…
Descriptors: Gender Differences, Teaching Methods, Animation, Educational Technology
Stozhko, Natalia; Bortnik, Boris; Mironova, Ludmila; Tchernysheva, Albina; Podshivalova, Ekaterina – Research in Learning Technology, 2015
The article studies a way of enhancing student cognition by using interdisciplinary project-based learning (IPBL) in a higher education institution. IPBL is a creative pedagogic approach allowing students of one area of specialisation to develop projects for students with different academic profiles. The application of this approach in the Ural…
Descriptors: Interdisciplinary Approach, Active Learning, Student Projects, Information Technology
Joo, Young Ju; Joung, Sunyoung; Kim, Jiyeon – Interactive Learning Environments, 2014
Learning persistence in a cyber-learning environment is not only an index determining the success or failure of individual learners but also a source of important information to establish the management direction of educational programs in an organization. Accordingly, learners need to be motivated to continue to grow in order to ensure both…
Descriptors: Virtual Universities, Online Courses, Independent Study, Satisfaction
Deegan, Robin – International Association for Development of the Information Society, 2013
Mobile learning is a cognitively demanding application and more frequently the ubiquitous nature of mobile computing means that mobile devices are used in cognitively demanding environments. This paper examines the nature of this use of mobile devices from a Learning, Usability and Cognitive Load Theory perspective. It suggests scenarios where…
Descriptors: Technology Uses in Education, Educational Technology, Electronic Learning, Telecommunications
Carr, Caleb T. – Journal of Asynchronous Learning Networks, 2014
This research explores communicative influences on cognitive learning and educational affect in online and offline courses limited to only enrolled students. A survey was conducted of students (N = 147) enrolled in online and offline courses within a single department during Summer, 2013. Respondents were asked about their classroom communication…
Descriptors: Influences, Communication (Thought Transfer), Structural Equation Models, Online Courses
Baralt, Melissa Lorrain – ProQuest LLC, 2010
The construct of cognitive complexity has played an increasingly important role in studies on task design, which aim to explore how increases in the cognitive complexity of tasks differentially mediate interaction and learning outcomes (Kim, 2009; Gilabert, Baron, & Llanes, 2009; Kim & Tracy-Ventura, forthcoming; Nuevo, 2006; Revesz, 2009,…
Descriptors: Feedback (Response), Computer Mediated Communication, Hypothesis Testing, Computers
Wecker, Christof – Computers & Education, 2012
The objective of this study was to test whether information presented on slides during presentations is retained at the expense of information presented only orally, and to investigate part of the conditions under which this effect occurs, and how it can be avoided. Such an effect could be expected and explained either as a kind of redundancy…
Descriptors: Cognitive Processes, Difficulty Level, Attention, Hypothesis Testing
Wouters, Pieter; Paas, Fred; van Merrienboer, Jeroen J. G. – Instructional Science: An International Journal of the Learning Sciences, 2010
Animated models explicating how a problem is solved and why a particular method is chosen are expected to be effective learning tools for novices, especially when abstract cognitive processes or concepts are involved. Cognitive load theory was used to investigate how learners could be stimulated to engage in genuine learning activities. It was…
Descriptors: Observational Learning, Cognitive Processes, Teaching Methods, Difficulty Level
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