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Mozer, Michael C. – 1986
One solution to the problem of getting expert knowledge into expert systems would be to endow the systems with powerful learning procedures that could discover appropriate behaviors by observing an expert in action. A promising source of such learning procedures can be found in recent work on connectionist networks, which are massively parallel…
Descriptors: Cognitive Processes, Expert Systems, Games, Heuristics
Laird, John E.; And Others – 1985
Soar, an architecture for problem solving and learning based on heuristic search and chunking, has been applied to a variety of tasks during the development of the Soar project, the goal of which is to build a system capable of general intelligent behavior. The hypothesis being tested in this aspect of Soar research is that chunking, a simple…
Descriptors: Cognitive Processes, Decision Making, Expert Systems, Heuristics
Laird, John E. – 1986
This manual describes Version 4 of Soar, an architecture for problem solving and learning based on heuristic search and chunking. Version 4 is available as of January 1986 in Common Lisp, Franz-Lisp, Interlisp, and Zeta-Lisp. An introduction to the Soar system is presented, and information is provided about the following system aspects: (1) data…
Descriptors: Annotated Bibliographies, Cognitive Processes, Decision Making, Expert Systems
Peer reviewed Peer reviewed
Waldrop, M. Mitchell – Science, 1988
Describes an artificial intelligence system known as SOAR that approximates a theory of human cognition. Discusses cognition as problem solving, working memory, long term memory, autonomy and adaptability, and learning from experience as they relate to artificial intelligence generally and to SOAR specifically. Highlights the status of the…
Descriptors: Artificial Intelligence, Cognitive Processes, Cognitive Psychology, Cognitive Structures
Peer reviewed Peer reviewed
Mandell, Alan; Lucking, Robert – Journal of Computers in Mathematics and Science Teaching, 1989
Compares BASIC and LOGO systems in developing artificial intelligence systems. Provides listings of programs used for translating and sentence making. Describes methodology and compares the BASIC and LOGO programs. (MVL)
Descriptors: Artificial Intelligence, Cognitive Processes, College Science, Computer Uses in Education
Peer reviewed Peer reviewed
Mandell, Alan; Lucking, Robert – Journal of Computers in Mathematics and Science Teaching, 1989
Compares a program written both in BASIC and LOGO on its inferential and decision making ability. Explains steps in each program and how deductions and decisions are made. (MVL)
Descriptors: Artificial Intelligence, Cognitive Processes, College Science, Computer Software
Peer reviewed Peer reviewed
Waldrop, M. Mitchell – Science, 1988
Traces the history and function of State, Operator, And Result (SOAR), a general-purpose artificial intelligence program for solving problems. The SOAR can "chunk" the result of a subgoal and learn from previous experiences. The SOAR could be applied to various expert systems. (YP)
Descriptors: Artificial Intelligence, Cognitive Processes, Cognitive Psychology, College Science
Peer reviewed Peer reviewed
Bradford, James H.; Cote-Laurence, Paulette – Computers and the Humanities, 1995
Describes an experimental computer program that attempts to simulate a choreographers' knowledge and expertise. The user expresses a set of rules that describe some of the dynamic aspects of a dance. These rules are applied nondeterministically by a "rule driver" program. The rule driver embodies a heuristic algorithm. (MJP)
Descriptors: Artificial Intelligence, Cognitive Processes, Computer Assisted Instruction, Computer Oriented Programs