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Ling Wu; Shuxin Wang – Education and Information Technologies, 2025
Contemporary technological advancements offer new possibilities for enhancing user creativity. We aimed to explore how technology can boost student creativity to meet the twenty-first century's demand for innovative talent. Based on the 4P model of creativity (person, process, product, and press) and constructivist theory, a virtual reality (VR)…
Descriptors: Computer Simulation, Brain, Biofeedback, Creativity
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Yuchen Liu; Stanislav Pozdniakov; Roberto Martinez-Maldonado – Australasian Journal of Educational Technology, 2024
Learning analytics (LA) dashboards are becoming increasingly available in various learning settings. However, teachers may face challenges in understanding and interpreting the data visualisations presented on those dashboards. In response to this, some LA researchers are incorporating visual cueing techniques, like data storytelling (DS), into LA…
Descriptors: Visualization, Story Telling, Data Use, Cognitive Processes
Smith, Robert M.; And Others – 1990
Ways to help learners of all ages to independently search out and use existing knowledge and new information to solve problems and acquire new skills is examined through 15 papers by leading experts in learning-to-learn theory and application. Papers have the following titles and authors: "The Promise of Learning to Learn" (Robert M. Smith); "How…
Descriptors: Biofeedback, Cognitive Processes, Cognitive Style, Higher Education
Carnahan, Robert E.; And Others – 1981
Since the identification of stress and the relationship of individual stress responses to physical and mental health, medical and behavioral professionals have been training individuals in coping strategies. To investigate the possibility of teaching cognitive coping skills to a nonclinical population in an academic setting, 41 college students…
Descriptors: Anxiety, Behavior Modification, Biofeedback, Classroom Techniques