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Showing 1 to 15 of 30 results Save | Export
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María Camila Corredor Valderrama; Damian Sebastian de Ruiz Sandoval; Sandra Mateus Gómez – Electronic Journal of Research in Educational Psychology, 2025
Introduction: There is evidence of the relationship between the academic achievement of university students and the learning styles and strategies they use. However, there are inconsistencies between the results of the different studies on the topic, making it difficult to identifying a profile that would allow the prediction of high academic…
Descriptors: Academic Achievement, College Students, Predictor Variables, Cognitive Style
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Wang, Fuxing; Cheng, Meixia; Mayer, Richard E. – Journal of Educational Psychology, 2023
Learning-by-teaching is a generative learning strategy in which students are asked to teach what they are learning to others (Fiorella & Mayer, 2015). In this study, college students watched a multimedia lesson on chemical synaptic transmission with instructions that afterward they would explain the materials by making a lecture video…
Descriptors: Teaching Methods, Interaction, Learning Activities, Social Behavior
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Ng, Lee Luan; Rino Sharieful Azizie; Chew, Shin Yi – Asia-Pacific Education Researcher, 2022
The study investigates the impact of Massively Multiplayer Online Role-Playing Game (MMORPG) on players' application of vocabulary learning strategies. The participants are experienced online gamers aged between 24 and 25 years old. Apart from identifying the vocabulary learning strategies used by the ESL players during online gaming, in order to…
Descriptors: Computer Games, Simulated Environment, Vocabulary Development, Young Adults
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Kirkorian, Heather L.; Choi, Koeun; Pempek, Tiffany A. – Child Development, 2016
Researchers examined whether contingent experience using a touch screen increased toddlers' ability to learn a word from video. One hundred and sixteen children (24-36 months) watched an on-screen actress label an object: (a) without interacting, (b) with instructions to touch "anywhere" on the screen, or (c) with instructions to touch a…
Descriptors: Video Technology, Toddlers, Technology Uses in Education, Age Differences
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Sung, Han-Yu; Hwang, Gwo-Jen; Chen, Shan-Feng – Interactive Learning Environments, 2019
Owing to the popularity of tablet computers and smart phones, e-books have become an important medium for both formal and informal learning. However, conventional e-books are mainly designed to provide information in the form of multimedia, implying that students spend most of their time memorizing and comprehending what they read from e-books,…
Descriptors: Problem Based Learning, Problem Solving, Electronic Publishing, Books
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Hu, Yiling; Wu, Bian; Gu, Xiaoqing – Educational Technology & Society, 2017
Test results from the Program for International Student Assessment (PISA) reveal that Shanghai students performed less well in solving interactive problems (those that require uncovering necessary information) than in solving analytical problems (those having all information disclosed at the outset). Accordingly, this study investigates…
Descriptors: Foreign Countries, Undergraduate Students, Eye Movements, High Achievement
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Lee, Shinyoung; Kang, Eunhee; Kim, Heui-Baik – Journal of Science Education and Technology, 2015
This study aimed to explore the effect on group dynamics of statements associated with deep learning approaches (DLA) and their contribution to cognitive collaboration and model development during group modeling of blood circulation. A group was selected for an in-depth analysis of collaborative group modeling. This group constructed a model in a…
Descriptors: Group Dynamics, Cooperative Learning, Models, Group Activities
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Loke, Swee-Kin – Australasian Journal of Educational Technology, 2015
While students do learn real-world knowledge and skills in virtual worlds, educators have yet to adequately theorise how students' virtual world experiences bring about this learning. This paper critically reviewed theories currently used to underpin empirical work in virtual worlds for education. In particular, it evaluated how applicable these…
Descriptors: Virtual Classrooms, Simulated Environment, Journal Articles, Educational Technology
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Sanders, Perry R.; Conti, Gary J. – Journal of Adult Education, 2012
Although One-Stop Career Centers are mandated to promote client-centered services, patrons are ordinarily funneled through a standard procedure. Adult education principles suggest that these centers should be learner-centered and address individual differences. Therefore, the purpose of the this study was to describe the interaction of the…
Descriptors: Career Centers, Adult Education, Educational Principles, Identification
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Patrick, Patricia; Mathews, Cathy; Tunnicliffe, Sue Dale – International Journal of Science Education, 2013
This study investigated whether listening to spontaneous conversations of elementary students and their teachers/chaperones, while they were visiting a zoo, affected preservice elementary teachers' conceptions about planning a field trip to the zoo. One hundred five preservice elementary teachers designed field trips prior to and after…
Descriptors: Elementary School Students, Elementary School Teachers, Field Trips, Interpersonal Communication
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Pruitt, Richard A. – Teaching Theology & Religion, 2011
This research article explores the active use of cognitive-developmental or mediated cognitive learning strategies in undergraduate online courses. Examples and applications are drawn from two online sessions integrating online interaction, essay and discussion assignments, as well as a variety of multimedia components conducted during the spring…
Descriptors: Undergraduate Students, Online Courses, Learning Strategies, Cognitive Processes
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Lin, Lijia; Atkinson, Robert K. – Journal of Educational Computing Research, 2013
The purpose of the two experiments was to investigate the potential effects of different types of visualizations and self-explanation prompts on learning human cardiovascular system in a multimedia environment. In Experiments 1 and 2, 70 and 44 college students were randomly assigned to one of the four conditions in a 2 × 2 factorial design with…
Descriptors: Educational Experiments, Visualization, Prompting, Human Body
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Retnowati, Endah; Ayres, Paul; Sweller, John – Educational Psychology, 2010
This study compared the effects of worked example and problem-solving approaches in individual or group work settings on learning to solve geometry problems. One hundred and one seventh graders from Indonesia were randomly allocated to four experimental groups using a 2 (problem-solving vs. worked examples) x 2 (individual vs. group study) design.…
Descriptors: Learning Strategies, Problem Solving, Foreign Countries, Cooperative Learning
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Tabbers, Huib K.; de Koeijer, Bastiaan – Instructional Science: An International Journal of the Learning Sciences, 2010
The "interactivity principle" in multimedia learning states that giving learners control over pace and order of instructions decreases cognitive load and increases transfer performance. We tested this guideline by comparing a learner-paced instruction with a system-paced instruction. Time-on-task and interactive behavior were logged, and were also…
Descriptors: Educational Technology, Animation, Multimedia Instruction, Comparative Analysis
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Atkinson, Robert K.; Renkl, Alexander – Educational Psychology Review, 2007
This review describes parts of our research program on example-based learning that relates to recent efforts to incorporate interactive elements into learning environments designed to support learning from worked-out examples. Since most learners spontaneously study or process examples in a very passive or superficial manner, this review focuses…
Descriptors: Computer Assisted Instruction, Learner Controlled Instruction, Educational Environment, Study Habits
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