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Minkai Wang; Di Zhang; Jingdong Zhu; Hanjie Gu – Journal of Educational Computing Research, 2025
Scientific knowledge is often abstract and challenging, making it difficult for students to apply these concepts effectively. Digital game-based learning (DGBL) offers an engaging and immersive approach, but the fixed resources and predetermined learning paths in most games limit its ability to adapt to individual learners' needs. Large language…
Descriptors: Artificial Intelligence, Technology Uses in Education, Educational Games, Academic Achievement
Fang Zhang; Wenjun Yu; Hao Xu – SAGE Open, 2025
This paper reports on a study that investigates the impact of learning multiple foreign languages on learners' social emotional competence development as mediated by the number of foreign languages and the recency of the learning experience. A questionnaire survey that involved 465 Chinese learners of foreign languages was administered that…
Descriptors: Social Emotional Learning, Second Language Instruction, Second Language Learning, Student Surveys
Michael Domjan; Andrew R. Delamater – APA Books, 2023
Through four previous editions, students and instructors have relied on this book's clear, concise, and highly accessible overview of the processes and mechanisms responsible for conditioning and learning. Domjan and Delamater summarize major theories of how humans and nonhuman animals learn, along with the classic experiments that support these…
Descriptors: Conditioning, Learning Processes, Video Technology, Neurosciences
Shu-Fang Hsieh; Gwo-Jen Hwang – Journal of Computer Assisted Learning, 2025
Background: While both Content and Language Integrated Learning (CLIL) and Digital Game-Based Learning (DGBL) are widely recognised as effective methods to enhance bilingual education, their combination often leads to cognitive overload and fragmented learning experiences. In Taiwan's bilingual education context, where integrating English into…
Descriptors: Concept Mapping, Content and Language Integrated Learning, Computer Games, Educational Games

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