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Showing 1 to 15 of 32 results Save | Export
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Xiaoming Zhai; Matthew Nyaaba; Wenchao Ma – Science & Education, 2025
This study aimed to examine an assumption regarding whether generative artificial intelligence (GAI) tools can overcome the cognitive intensity that humans suffer when solving problems. We examine the performance of ChatGPT and GPT-4 on NAEP science assessments and compare their performance to students by cognitive demands of the items. Fifty-four…
Descriptors: Artificial Intelligence, National Competency Tests, Elementary Secondary Education, Problem Solving
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Bentley, Brendan; Walters, Kylie; Yates, Gregory C. R. – Applied Cognitive Psychology, 2023
Advances in embodied learning and the use of gesture has gained greater interest amongst educators and researchers in recent years. The emerging evidence supporting the use of physical enactment rather than just auditory modes of instruction remains unresolved. This paper investigates the pedagogical methods used by a science teacher instructing a…
Descriptors: Science Instruction, Science Teachers, Grade 8, Conventional Instruction
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Daniel Laumann; Paul Schlummer; Adrian Abazi; Rasmus Borkamp; Jonas Lauströer; Wolfram Pernice; Carsten Schuck; Reinhard Schulz-Schaeffer; Stefan Heusler – Journal of Science Education and Technology, 2024
For nearly two decades, augmented reality (AR) has found diverse applications in education, particularly in science education, where its efficacy has been supported by relevant theories and many empirical studies. However, previous studies have revealed the following research deficit: While AR technology appears to influence learning-related…
Descriptors: Computer Simulation, Physics, Science Laboratories, Science Experiments
Maria Carmen R. Lagalante – ProQuest LLC, 2023
Cognitive load is the effort needed to process and store information in memory and can be measured via subjective, physiological, and performance methods. Virtual reality learning environments (VRLEs) enhance science aptitude and motivate students to pursue science careers. Cognitive load is divided into three types: intrinsic, extraneous, and…
Descriptors: High School Students, Science Education, Difficulty Level, Cognitive Processes
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Jingjing Ma; Qingtang Liu; Shufan Yu; Jindian Liu; Xiaojuan Li; Chunhua Wang – British Journal of Educational Technology, 2025
This research employs the fuzzy-set qualitative comparative analysis (fsQCA) method to investigate the configurations of multiple factors influencing scientific concept learning, including augmented reality (AR) technology, the concept map (CM) strategy and individual differences (eg, prior knowledge, experience and attitudes). A quasi-experiment…
Descriptors: Science Education, Scientific Concepts, Comparative Analysis, Qualitative Research
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Rawad Chaker; Mélanie Gallot; Ayodélé Madi; Christian Collet; Nady Hoyek – Anatomical Sciences Education, 2025
During the COVID-19 pandemic, anatomy educators have demonstrated their ability to respond to face-to-face (F2F) teaching restrictions and offer emergency remote teaching and learning (ERTL) approach. Another educational model that was intensified during COVID-19 was blended learning (BL) which is a combination of F2F and online settings. Studies…
Descriptors: Anatomy, Human Body, Kinesiology, Science Instruction
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Ali, Numan; Ullah, Sehat; Khan, Dawar – Education and Information Technologies, 2022
Virtual Chemistry Laboratories (VCLs) are used as an alternative to the physical laboratories, where users can enhance their performance for hands-on chemistry experiments. However, cognitive load and other issues make the VCLs impractical. The issue of cognitive load arises due to the complexity of the environment by displaying a number of…
Descriptors: Cognitive Processes, Difficulty Level, Electronic Learning, Chemistry
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Connor Haindfield; William Cerbin; Douglas Baumann; Heather Schenck – Chemistry Education Research and Practice, 2024
Two generative approaches to reaction mechanism instruction for novice students were compared to lecture instruction. In both approaches, students were coached to propose selected reaction mechanisms based on prior knowledge. New instructional methods were correlated with increased skill in representations of electron movements and other gains.…
Descriptors: Science Instruction, Teaching Methods, Prior Learning, Science Achievement
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Kuan-Fu Chen; Gwo-Jen Hwang; Mei-Rong Alice Chen – Educational Technology Research and Development, 2024
Many studies have incorporated concept maps into digital games to enable learners to make connections between subject concepts in the game. However, most learners do not associate spontaneously with the thematic concepts in the game but need to be facilitated by effective scaffolding mechanisms to reconceptualize the learning process and content.…
Descriptors: Concept Mapping, Game Based Learning, Learning Strategies, Grade 7
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Musa Adekunle Ayanwale; Jamiu Oluwadamilare Amusa; Adekunle Ibrahim Oladejo; Funmilayo Ayedun – Interchange: A Quarterly Review of Education, 2024
The study focuses on assessing the proficiency levels of higher education students, specifically the physics achievement test (PHY 101) at the National Open University of Nigeria (NOUN). This test, like others, evaluates various aspects of knowledge and skills simultaneously. However, relying on traditional models for such tests can result in…
Descriptors: Item Response Theory, Difficulty Level, Item Analysis, Test Items
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Huang, Hsiu-Ling; Hwang, Gwo-Jen; Chen, Pei-Ying – British Journal of Educational Technology, 2022
Scholars and researchers generally believe that scientific inquiry is an important activity for cultivating students' applied knowledge and high-level thinking ability. The process of scientific inquiry can promote students' learning motivation and trigger their higher-order thinking ability. However, students may not have enough prior knowledge…
Descriptors: Concept Mapping, Visual Perception, Recognition (Psychology), Science Process Skills
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Horvat, Saša A.; Roncevic, Tamara N.; Arsenovic, Dragana Z.; Rodic, Dušica D.; Segedinac, Mirjana D. – Journal of Baltic Science Education, 2020
The main problem in students' lower achievement lies in the cognitive complexity of the problem. The aim of this research was to create and validate the procedure for the assessment of the cognitive complexity of chemical technology problem tasks. The procedure included the creation of Tables for assessing the difficulty of concepts in chemical…
Descriptors: Science Education, Science Achievement, Difficulty Level, Cognitive Processes
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Hachmi, A.; El Moussaouy, A.; Ouariach, A.; Essaadaoui, R.; El Hadi, M.; Mommadi, O.; Kerkour-El Miad, A. – Physics Education, 2022
In this study that aims to motivate struggling students and helping them to improve their learning achievement, we designed and tested an E7-based approach in a virtual laboratory environment. We rely on cognitive load theory and self-determination theory to enable our approach to meet the cognitive and noncognitive needs of struggling students.…
Descriptors: Physics, Science Instruction, Science Laboratories, Computer Simulation
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Qian Huangfu; Qianmei He; Sisi Luo; Weilin Huang; Yahua Yang – Journal of Computer Assisted Learning, 2025
Background: Video lectures which include the teachers' presence have become increasingly common. As teacher enthusiasm is a nonverbal cue in video lectures, more and more studies are focusing on this topic. However, little research has been carried out on the interactions between teacher enthusiasm and prior knowledge when learning from video…
Descriptors: Chemistry, Science Instruction, Teacher Student Relationship, Teacher Response
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Liang, Hsin-Yi; Hsu, Tien-Yu; Hwang, Gwo-Jen – British Journal of Educational Technology, 2021
Active inquiry plays a key role in science education. To facilitate children's motivation, alternate reality games are applied to engage children actively in inquiry in authentic learning contexts. However, the complexity of real-world contexts and the ambiguity of game puzzles increase the difficulty for children to conduct effective inquiries.…
Descriptors: Inquiry, Science Education, Game Based Learning, Educational Games
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