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Sanabria, Federico; Thrailkill, Eric – Journal of the Experimental Analysis of Behavior, 2009
The game of Matching Pennies (MP), a simplified version of the more popular Rock, Papers, Scissors, schematically represents competitions between organisms with incentives to predict each other's behavior. Optimal performance in iterated MP competitions involves the production of random choice patterns and the detection of nonrandomness in the…
Descriptors: Visual Stimuli, Play, Animals, Probability
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Jozefowiez, J.; Staddon, J. E. R.; Cerutti, D. T. – Psychological Review, 2009
The authors propose a simple behavioral economic model (BEM) describing how reinforcement and interval timing interact. The model assumes a Weber-law-compliant logarithmic representation of time. Associated with each represented time value are the payoffs that have been obtained for each possible response. At a given real time, the response with…
Descriptors: Intervals, Metacognition, Reinforcement, Time
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Apperly, Ian A. – Cognition, 2008
The debate between Simulation-Theory (ST) and Theory-Theory (TT) provides the dominant theoretical framework for research on "theory of mind" (ToM). Behavioural research has failed to provide clear methods for discriminating between these theories, but a number of recent studies have claimed that neuroimaging methods do allow key predictions of ST…
Descriptors: Models, Cognitive Processes, Simulation, Behavioral Science Research
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Caplan, Jeremy B.; Glaholt, Mackenzie G.; McIntosh, Anthony R. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2006
Paired associates and serial list memory are typically investigated separately. An "isolation principle" (J. B. Caplan, 2005) was proposed to explain behavior in both paradigms by using a single model, in which serial list and paired associates memory differ only in how isolated pairs of items are from interference from other studied items. In…
Descriptors: Memory, Computation, Cognitive Processes, Experiments
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Cox, J. Robert – Journal of the American Forensic Association, 1977
Discusses the design and test of a game simulation research instrument called "Television in the Courtroom" which is used in an attempt to determine the processes by which people deliberate and reach conclusions under conditions of uncertainty. (MH)
Descriptors: Behavioral Science Research, Cognitive Measurement, Cognitive Processes, Decision Making
Feigenbaum, Edward A. – 1968
The text of an invited address on artificial intelligence (AI) research over the 1963-1968 period is presented. A survey of recent studies on the computer simulation of intellective processes emphasizes developments in heuristic programing, problem-solving and closely related learning models. Progress and problems in these areas are indicated by…
Descriptors: Behavioral Science Research, Cognitive Processes, Computers, Data Analysis
Kribs, H. Dewey – 1973
A description is provided of a computer-based simulation of an instructional system which adapts the learning environment to the individual's unique attributes for processing information and for being motivated. The main purposes of the simulation are: 1) to introduce, as attributes for individualizing instruction, information processing variables…
Descriptors: Behavioral Science Research, Cognitive Processes, Computer Assisted Instruction, Individual Characteristics
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Walker, Iain; Gibbins, Keith – Journal of Social Psychology, 1996
Recounts an experiment where two groups of college students composed questions for a simulated quiz show and then answered each other's questions. They then answered questions comparing their performance with other groups. Proposes a social norm rather than attribution error explanation for the fact that groups consistently will underestimate…
Descriptors: Attribution Theory, Behavior Theories, Behavioral Science Research, Cognitive Ability