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Norris, Dennis – Psychological Review, 2009
R. Ratcliff, P. Gomez, and G. McKoon (2004) suggested much of what goes on in lexical decision is attributable to decision processes and may not be particularly informative about word recognition. They proposed that lexical decision should be characterized by a decision process, taking the form of a drift-diffusion model (R. Ratcliff, 1978), that…
Descriptors: Reaction Time, Word Recognition, Language Processing, Models
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Fadde, Peter J. – Technology, Instruction, Cognition and Learning, 2009
This article introduces "expertise-based training" (XBT) as an instructional design theory that draws on the theories, findings, and methods of expertise research in order to create instructional strategies that can hasten the development of advanced learners into experts. The central tenants of XBT are: 1) Key cognitive sub-skills that…
Descriptors: Expertise, Training, Instructional Design, Skill Development
Helm, Gladys R. – Illinois Teacher of Home Economics, 1987
The author describes a course at Lincoln (Nebraska) Southeast High School designed to help students master thinking and decision-making skills. The course features cooperative learning and questioning strategies; it has three major strengths: (1) developing thinking and deciding skills, (2) using simulations, and (3) using older persons as role…
Descriptors: Change Agents, Cognitive Processes, Decision Making Skills, Futures (of Society)
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Cox, J. Robert – Journal of the American Forensic Association, 1977
Discusses the design and test of a game simulation research instrument called "Television in the Courtroom" which is used in an attempt to determine the processes by which people deliberate and reach conclusions under conditions of uncertainty. (MH)
Descriptors: Behavioral Science Research, Cognitive Measurement, Cognitive Processes, Decision Making
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Hall, Eleanor G. – Gifted Child Quarterly, 1979
The article explores the value of simulation gaming for changing attitudes of gifted students concerning sex roles. Simulation gaming has considerable potential for reducing, altering, and changing attitudes concerning sex role limitations, since gaming involves devising plans and motivating appeals, in addition to role playing, negotiating,…
Descriptors: Attitude Change, Class Activities, Cognitive Processes, Decision Making Skills
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Derry, Sharon; And Others – Teaching of Psychology, 1995
Maintains that literacy and informed decision making in an uncertain world require the ability to reason statistically. Describes a course designed to help students use statistical concepts as tools for social reasoning within simulations of real-world problems. Describes four types of instructional activities used. (CFR)
Descriptors: Cognitive Processes, Course Content, Course Descriptions, Critical Thinking