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Qiuchen Yu; Jiangfeng Gou; Yan Li; Zhongling Pi; Jiumin Yang – British Journal of Educational Technology, 2024
Instructional videos risk overloading learners' limited working memory resources due to the transient information effect. Learner control is one way to mitigate this concern, but has shown almost zero overall effect and considerable heterogeneity. Consequently, it is essential to identify when learner control is most beneficial. The present study…
Descriptors: Video Technology, Audiovisual Aids, Cues, Student Behavior
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Wolniak, Gregory C.; Gregory, Matthew M.; Muskens, Marjolein – Review of Higher Education, 2023
The study examines the associations between socioeconomic status (SES) and noncognitive development in first year college students, distinguishing between objective (or absolute) and subjective (or relative) measures of SES. The analyses draw from longitudinal data capturing college students (N = 2,488) at the start of the first year of college…
Descriptors: College Freshmen, Individual Development, Measures (Individuals), Measurement Techniques
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Weiyi Sun; Miao Chao – Education and Information Technologies, 2024
The use of social media among students has gained significant attention due to its potential impact on academic performance, characterized by both positive and negative effects. However, limited research exists regarding the different types of excessive social media use and their influence on academic performance. In this innovative study, we aim…
Descriptors: Social Media, Mass Media Use, Academic Achievement, Time Management
Almazyad, Reem Ali – ProQuest LLC, 2022
This study quantitatively and qualitatively measured gender and age differences in cognitive, affective, and behavioral engagement while playing video games among the University of North Texas (UNT) undergraduate students. Also, it examined the relationship between time spent playing video games and the three engagement states. For the…
Descriptors: Undergraduate Students, Gender Differences, Age Differences, Student Behavior
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Xiao-Rong Guo; Shao-Ying Gong; Si-Yang Liu; Jing Wang; Yan-Qing Wang; Xin Zhao – European Journal of Psychology of Education, 2025
Previous studies have pointed out that leisure motivational interference was an important factor affecting students' learning satisfaction. This study concentrates on three unexplored areas in the current literature on leisure motivational interference and learning satisfaction. Specifically, it is the first to (a) focus on the effects of digital…
Descriptors: Leisure Time, Student Motivation, College Students, Electronic Learning
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Hoch, Emely; Sidi, Yael; Ackerman, Rakefet; Hoogerheide, Vincent; Scheiter, Katharina – Educational Psychology Review, 2023
It is well established in educational research that metacognitive monitoring of performance assessed by self-reports, for instance, asking students to report their confidence in provided answers, is based on heuristic cues rather than on actual success in the task. Subjective self-reports are also used in educational research on cognitive load,…
Descriptors: Metacognition, Self Efficacy, Self Evaluation (Individuals), Student Behavior
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Chettaoui, Neila; Atia, Ayman; Bouhlel, Med Salim – Education and Information Technologies, 2023
Recent advances in sensor technology, including eye-gaze tracking, have introduced the opportunity to incorporate gaze into student modelling within an embodied learning context. The produced multimodal data is used to uncover cognitive, behavioural, and affective processes during the embodied learning activity. However, the use of eye-tracking…
Descriptors: Elementary School Students, Eye Movements, Academic Achievement, Human Body
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Wang, Tingting; Li, Shan; Huang, Xiaoshan; Lajoie, Susanne P. – Educational Technology Research and Development, 2023
This study examined how task complexity affected the temporal characteristics of self-regulated learning (SRL) behaviours in clinical reasoning. Eight-eight (N = 88) medical students participated in this study. They were required to diagnose two virtual patients of varying complexity in BioWorld, an intelligent tutoring system (ITS) designed to…
Descriptors: Medical Students, Difficulty Level, Independent Study, Student Behavior
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Bohne, Thomas; Heine, Ina; Mueller, Felix; Zuercher, Paul-David Joshua; Eger, Vera Maria – IEEE Transactions on Learning Technologies, 2023
Gamification approaches to learning use game-inspired design elements to improve learning. Given manifold design options to implement gamification in virtual environments, an important but underexplored research area is how the composition of gamification elements affects learning. To advance research in this area, we systematically identified key…
Descriptors: Gamification, Game Based Learning, Educational Technology, Program Effectiveness
Sun, Meng – ProQuest LLC, 2022
This qualitative, non-experimental meta-synthesis explored the antecedents, consequences, and interventions of both active and passive procrastination among university students. Based on the academic procrastination paradigm proposed by Schraw, Wadkins, and Olafson in 2007, the study synthesized and interpreted the findings of twelve purposefully…
Descriptors: College Students, Study Habits, Time Management, Influences
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Rona, Mehmet Sukru; Erol, Ali Emre – Asian Journal of Education and Training, 2020
The attitude of leisure can be defined as all the emotions, thoughts, attitudes and behaviors shown for the leisure concept. The aim of this study is to examine the leisure attitudes of the students of the Cyprus University according to various parameters such as gender, age, class, faculty and whether to do recreational sports. A total of 265…
Descriptors: Leisure Time, Student Attitudes, College Students, Gender Differences
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Battistoli, B. F. – Journal on Excellence in College Teaching, 2019
This study explores the relationship between the frequency and time spent on cell phones (independent variables) by students in the classroom and students' academic performance (dependent variable), as represented by self-reported grade point average (GPA). A 22-question Internet survey was conducted at a private Northeastern university (N =…
Descriptors: Telecommunications, Handheld Devices, Student Behavior, Grade Point Average
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Rogiers, Amelie; Merchie, Emmelien; van Keer, Hilde – Frontline Learning Research, 2020
The current study uncovers secondary school students' actual use of text-learning strategies during an individual learning task by means of a concurrent self-reported thinking aloud procedure. Think-aloud data of 51 participants with different learning strategy profiles, distinguished based on a retrospective self-report questionnaire (i.e., 15…
Descriptors: Secondary School Students, Learning Strategies, Protocol Analysis, Research Methodology
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Campbell, Cynthia G.; Bierman, Karen L.; Molenaar, Peter C. M. – Applied Developmental Science, 2016
Transitions requiring the creation of new social networks may be challenging for individuals vulnerable to social anxiety, which may hinder successful adjustment. Using person-specific methodology, this study examined social anxiety in vulnerable university freshman away from home during their first semester of college to understand how day-to-day…
Descriptors: Anxiety, College Freshmen, Withdrawal (Psychology), Fear
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Bohn-Gettler, Catherine M.; McCrudden, Matthew T. – Discourse Processes: A Multidisciplinary Journal, 2018
This study investigated the effects of task relevance instructions and topic beliefs on reading processes and memory for belief-related text. Undergraduates received task instructions (focus on arguments for vs. against) before reading a dual-position text. In Experiment 1 (n = 88), a reading time methodology showed no differences in reading time…
Descriptors: Relevance (Education), Beliefs, Reading Processes, Memory
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