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Ling Wu; Shuxin Wang – Education and Information Technologies, 2025
Contemporary technological advancements offer new possibilities for enhancing user creativity. We aimed to explore how technology can boost student creativity to meet the twenty-first century's demand for innovative talent. Based on the 4P model of creativity (person, process, product, and press) and constructivist theory, a virtual reality (VR)…
Descriptors: Computer Simulation, Brain, Biofeedback, Creativity
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Sorin Valcea; Maria Riaz Hamdani; Shuai Wang – Journal of Management Education, 2024
This essay explores the nuanced impact of generative AI technologies on management and business education, framed through three paradoxes: the "Expertise Paradox" suggests that AI's adequate performance at lower-level tasks may weaken students' development of higher-level thinking; the "Innovation Paradox" states that AI's…
Descriptors: Artificial Intelligence, Natural Language Processing, Business Administration Education, Technology Uses in Education
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Yi Xue – Education and Information Technologies, 2025
The widespread diffusion of portable tablets and 5G technology heralded a new era of mobile-assisted language learning. Educators and practitioners have shown keen interest in introducing spherical video virtual reality to facilitate pedagogical practices. Although a substantial number of empirical studies have been carried out to observe the…
Descriptors: Computer Simulation, Video Technology, Technological Advancement, Technology Uses in Education
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Daniyarova, Akmaral; Suad, Alwaely; Vecherinina, Elena; Seluch, Marina; Ananishnev, Vladimir – World Journal on Educational Technology: Current Issues, 2022
The authors examine the pros and cons of games in the context of increasing students' creativity and scientific competence. Research materials and methods consisted of two tests. The first included the use of 7 pedagogical methods that are valid for the mental diagnosis of students: speed of thinking; method of thinking flexibility; method of…
Descriptors: Educational Games, Creativity, Teaching Methods, Cognitive Processes
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Dara Tafazoli – Online Learning, 2025
The burgeoning interest in integrating technology into language education has necessitated language teachers to enhance their competencies and literacies. Consequently, a pressing need arises for a framework tailored to meet teachers' evolving requirements. To address this imperative, I conducted two studies within two distinct teaching contexts.…
Descriptors: Computer Assisted Instruction, Language Teachers, Second Language Instruction, Instructional Development
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Epps, Bridgette S.; Luo, Tian; Muljana, Pauline Salim – Journal of Information Technology Education: Research, 2021
Aim/Purpose: The current literature discusses the use and benefits of learner-generated videos (LGVs). However, it rarely addresses any correlation between the types of subjects that are best suited for using these videos or what techniques should accompany the use of LGVs. Background: This systematic review synthesizes current literature to…
Descriptors: Literature Reviews, Video Technology, Learning Activities, Active Learning
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Harper, Suzanne R.; Cox, Dana C. – Mathematics Teacher, 2017
In the authors' attempts to incorporate problem solving into their mathematics courses, they have found that student ambition and creativity are often hampered by feelings of risk, as many students are conditioned to value a produced solution over the actual process of building one. Eliminating risk is neither possible nor desired. The challenge,…
Descriptors: Problem Solving, Mathematics Instruction, Student Motivation, Creativity
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Önal, Gökçe Ketizmen – Design and Technology Education, 2017
This study is mainly about developing an approach for fostering creativity in design education through analyzing the interactions among creative dimensions resembling spatial and organizational pattern of folding as a technique and also by the help of cognitive action of designers: workshop participants. In order to make an assessment, a case…
Descriptors: Creativity, Design, Interaction, Spatial Ability
Anderson, Jim, Ed.; Macleroy, Vicky, Ed. – Routledge Research in Education, 2016
Classrooms are increasingly multicultural in their social composition, and students are increasingly connected, through digital media, to local and global networks. However, pedagogy has failed to take full advantage of the opportunities these resources represent. "Multilingual Digital Storytelling" draws attention to the interfaces…
Descriptors: Multilingualism, Story Telling, Multicultural Education, Technology Uses in Education
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Kivunja, Charles – International Journal of Higher Education, 2015
Efficacy of a teaching strategy technically refers to the ability of that strategy to produce a desired or intended learning outcomes. To date, there is little information on the efficacy of social media technologies in academia and it is likely to be some time before their effectiveness is proven. It is therefore legitimate to ask the question,…
Descriptors: Social Networks, Communities of Practice, Teaching Methods, Universities
Cai, Jinfa, Ed. – National Council of Teachers of Mathematics, 2017
This volume, a comprehensive survey and critical analysis of today's issues in mathematics education, distills research to build knowledge and capacity in the field. The compendium is a valuable new resource that provides the most comprehensive evidence about what is known about research in mathematics education. The 38 chapters present five…
Descriptors: Mathematics Education, Educational Research, Educational Trends, Trend Analysis
VanTassel-Baska, Joyce, Ed.; Little, Catherine A., Ed. – Prufrock Press Inc, 2011
The newly updated "Content-Based Curriculum for High-Ability Learners" provides a solid introduction to curriculum development in gifted and talented education. Written by experts in the field of gifted education, this text uses cutting-edge design techniques and aligns the core content with national and state standards. In addition to a revision…
Descriptors: Academically Gifted, Special Education, Curriculum Development, Integrated Curriculum
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Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2018
The aim of the 2018 International Association for Development of the Information Society (IADIS) Cognition and Exploratory Learning in the Digital Age (CELDA) conference was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There have been advances in both cognitive…
Descriptors: Learning Processes, Teaching Methods, Educational Technology, Technology Uses in Education
Sampson, Demetrios G., Ed.; Spector, J. Michael, Ed.; Ifenthaler, Dirk, Ed.; Isaias, Pedro, Ed. – International Association for Development of the Information Society, 2014
These proceedings contain the papers of the 11th International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2014), October 25-27, 2014, which has been organized by the International Association for Development of the Information Society (IADIS) and endorsed by the Japanese Society for Information and Systems in…
Descriptors: Conference Papers, Teaching Methods, Technological Literacy, Technology Uses in Education
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers