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Yang, Yang; Leung, Howard; Yue, Lihua; Deng, Liqun – Computers & Education, 2013
In this paper, an automated lesson generation system for guiding beginners to learn basic dance movements is proposed. It analyzes the dance to generate a two-phase lesson which can provide a suitable cognitive load thus offering an efficient learning experience. In the first phase, the dance is divided into small pieces which are patterns, and…
Descriptors: Courseware, Use Studies, Instructional Design, Automation
Wu, Hsin-Kai; Lee, Silvia Wen-Yu; Chang, Hsin-Yi; Liang, Jyh-Chong – Computers & Education, 2013
Although augmented reality (AR) has gained much research attention in recent years, the term AR was given different meanings by varying researchers. In this article, we first provide an overview of definitions, taxonomies, and technologies of AR. We argue that viewing AR as a concept rather than a type of technology would be more productive for…
Descriptors: Educational Technology, Teaching Methods, Electronic Learning, Taxonomy
Pan, Edward A. – ProQuest LLC, 2013
Science, technology, engineering, and mathematics (STEM) education is a national focus. Engineering education, as part of STEM education, needs to adapt to meet the needs of the nation in a rapidly changing world. Using computer-based visualization tools and corresponding 3D printed physical objects may help nontraditional students succeed in…
Descriptors: Undergraduate Students, Engineering Education, STEM Education, Manipulative Materials
Lee, Nancy – ProQuest LLC, 2013
The current study explored the differential effects of two learning strategies, self-explanation and reading questions and answers, on students' test performance in the computer programming language JavaScript. Students' perceptions toward the two strategies as to their effectiveness in learning JavaScript was also explored by examining students'…
Descriptors: Programming Languages, Tests, Student Attitudes, Tutoring
Scharfenberg, Franz-Josef; Bogner, Franz X. – Research in Science Education, 2013
This study classified students into different cognitive load (CL) groups by means of cluster analysis based on their experienced CL in a gene technology outreach lab which has instructionally been designed with regard to CL theory. The relationships of the identified student CL clusters to learner characteristics, laboratory variables, and…
Descriptors: Laboratories, Laboratory Experiments, Theory Practice Relationship, Pretests Posttests
Novak, Elena; Tassell, Janet Lynne – British Journal of Educational Technology, 2015
This dataset includes a series of 30 education-related majors' performance measures before and after they completed a 10-hour video game practice in a computer lab. The goal of the experimental study was to examine the effects of action video gaming on students' mathematics performance and mathematics anxiety as mediated by the effect of attention…
Descriptors: Video Games, Drills (Practice), Educational Games, Teaching Methods
Matsumura, Lindsay Clare; Correnti, Richard; Wang, Elaine – Reading Research Quarterly, 2015
The Common Core State Standards emphasize students writing analytically in response to texts. Questions remain about the nature of instruction that develops students' text-based writing skills. In the present study, we examined the role that writing task quality plays in students' mastery of analytic text-based writing. Text-based writing tasks…
Descriptors: Writing Skills, Writing Assignments, Task Analysis, Writing (Composition)
Wong, Mona; Castro-Alonso, Juan C.; Ayres, Paul; Paas, Fred – Educational Technology & Society, 2015
Humans have an evolved embodied cognition that equips them to deal easily with the natural movements of object manipulations. Hence, learning a manipulative task is generally more effective when watching animations that show natural motions of the task, rather than equivalent static pictures. The present study was completed to explore this…
Descriptors: Gender Differences, Teaching Methods, Animation, Educational Technology
Yung, Hsin I.; Paas, Fred – Educational Technology & Society, 2015
This study investigated the effects of a pedagogical agent that cued relevant information in a story-based instructional animation on the cardiovascular system. Based on cognitive load theory, it was expected that the experimental condition with the pedagogical agent would facilitate students to distinguish between relevant and irrelevant…
Descriptors: Animation, Cues, Instructional Innovation, Information Literacy
Lee, Theodore T. H.; So, Winnie W. M. – European Journal of Special Needs Education, 2015
This study investigates the use of inquiry learning (IL) approach for intellectually disabled (ID) students. It draws on findings from the trial lessons of 6 classes of ID students in a project developing an adapted General Studies Curriculum for ID students at primary level. Data analysis focuses on examining how IL was employed for ID students.…
Descriptors: Inquiry, Mental Retardation, Teaching Methods, Difficulty Level
Allen, Richard J.; Baddeley, Alan D.; Hitch, Graham J. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2014
How does executive attentional control contribute to memory for sequences of visual objects, and what does this reveal about storage and processing in working memory? Three experiments examined the impact of a concurrent executive load (backward counting) on memory for sequences of individually presented visual objects. Experiments 1 and 2 found…
Descriptors: Attention, Executive Function, Short Term Memory, Visual Perception
Maier, Michaela; Rothmund, Tobias; Retzbach, Andrea; Otto, Lukas; Besley, John C. – Educational Psychologist, 2014
This article reviews current research on informal science learning through news media. Based on a descriptive model of media-based science communication we distinguish between (a) the professional routines by which journalists select and depict scientific information in traditional media and (b) the psychological processes that account for how…
Descriptors: Informal Education, News Media, Science Instruction, Journalism
Sharek, David J. – ProQuest LLC, 2012
Engagement is a worthwhile psychological construct to examine in the context of online training and video games. In this context, previous research suggests that the more engaged a person is, the more likely they are to experience overall positive affect while performing at a high level. This research builds on theories of engagement, Flow Theory,…
Descriptors: Video Games, Learner Engagement, Prediction, Comparative Analysis
Poljac, Edita; Poljac, Ervin; Yeung, Nick – Journal of Autism and Developmental Disorders, 2012
Impairments in cognitive control generating deviant adaptive cognition have been proposed to account for the strong preference for repetitive behavior in autism. We examined if this preference reflects intentional deficits rather than problems in task execution in the broader autism phenotype using the Autism-Spectrum Quotient (AQ). Participants…
Descriptors: Autism, Behavior Patterns, Symptoms (Individual Disorders), Cognitive Processes
Chen, Chun-Ying; Pedersen, Susan; Murphy, Karen L. – Instructional Science: An International Journal of the Learning Sciences, 2012
Computer-mediated communication (CMC) has been used widely to engage learners in academic discourse for knowledge construction. Due to the features of the task environment, one of the main problems caused by the medium is information overload (IO). Yet the literature is unclear about the impact of IO on student learning. This study therefore…
Descriptors: Academic Discourse, Computer Mediated Communication, Student Participation, Computers

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