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Hsu, Jenq-Muh; Chang, Ting-Wen; Yu, Pao-Ta – Turkish Online Journal of Educational Technology - TOJET, 2012
The teaching and learning environment in a traditional classroom typically includes a projection screen, a projector, and a computer within a digital interactive table. Instructors may apply multimedia learning materials using various information communication technologies to increase interaction effects. However, a single screen only displays a…
Descriptors: Computer Assisted Instruction, Multimedia Instruction, Computer Science Education, Programming Languages
Lang, James M. – Chronicle of Higher Education, 2012
In January 2011, a trio of researchers published the results of an experiment in which they demonstrated that students who read material in difficult, unfamiliar fonts learned it more deeply than students who read the same material in conventional, familiar fonts. Strange as that may seem, the finding stems from a well-established principle in…
Descriptors: Learning Theories, Critical Thinking, Learning Experience, Motivation Techniques
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Al-Abbasi, Daniah – Journal of Educational Multimedia and Hypermedia, 2012
Poor multimedia comprehenders suffer from a decreased ability in comprehending complex textual and pictorial materials (Maki & Maki, 2002). This deficit will lead to an overloaded working memory and consequently decreased performance (Carretti, Borella, Cornoldi, & De Beni, 2009). The purpose of this research study was to examine the effects of…
Descriptors: Instructional Materials, Multimedia Materials, Retention (Psychology), Short Term Memory
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Kalyuga, Slava – Journal of Computing in Higher Education, 2012
Evidence-based approaches to the design of the next generation of interactive distance education need to take into account established multimedia learning principles. Cognitive load theory is a theory that has significantly contributed to the development of such principles. It has applied our knowledge of major features and processing limitations…
Descriptors: Distance Education, Multimedia Instruction, Instructional Design, Cognitive Processes
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Pastore, Ray – Computers & Education, 2012
Can increasing the speed of audio narration in multimedia instruction decrease training time and still maintain learning? The purpose of this study was to examine the effects of time-compressed instruction and redundancy on learning and learners' perceptions of cognitive load. 154 university students were placed into conditions that consisted of…
Descriptors: Computer Assisted Instruction, Problem Solving, Narration, Multimedia Instruction
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Davids, Mogamat Razeen; Chikte, Usuf M. E.; Halperin, Mitchell L. – Advances in Physiology Education, 2014
Optimizing the usability of e-learning materials is necessary to reduce extraneous cognitive load and maximize their potential educational impact. However, this is often neglected, especially when time and other resources are limited. We conducted a randomized trial to investigate whether a usability evaluation of our multimedia e-learning…
Descriptors: Foreign Countries, Electronic Learning, Usability, Cognitive Processes
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Butler, Yuko Goto; Someya, Yuumi; Fukuhara, Eiji – ELT Journal, 2014
Young learners' use of instructional games in foreign language learning is not yet well understood. Using games that were part of the learning tools for an online assessment, Jido-Eiken, a standardized English proficiency test for young learners in Japan, we examined young learners' game-playing behaviours and the relationship of these behaviours…
Descriptors: Computer Games, Second Language Programs, Second Language Instruction, English (Second Language)
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Dankbaar, Mary E. W.; Alsma, Jelmer; Jansen, Els E. H.; van Merrienboer, Jeroen J. G.; van Saase, Jan L. C. M.; Schuit, Stephanie C. E. – Advances in Health Sciences Education, 2016
Simulation games are becoming increasingly popular in education, but more insight in their critical design features is needed. This study investigated the effects of fidelity of open patient cases in adjunct to an instructional e-module on students' cognitive skills and motivation. We set up a three-group randomized post-test-only design: a…
Descriptors: Experimental Groups, Thinking Skills, Computer Games, Motivation
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Mooring, Suazette R.; Mitchell, Chloe E.; Burrows, Nikita L. – Journal of Chemical Education, 2016
Organic Chemistry is recognized as a course that presents many difficulties and conceptual challenges for students. To combat the high failure rates and poor student attitudes associated with this challenging course, we implemented a "flipped" model for the first-semester, large-enrollment, Organic Chemistry course. In this flipped…
Descriptors: Undergraduate Students, Science Education, Organic Chemistry, Blended Learning
Tanlamai, Uthai; Soongswang, Oranuj – Online Submission, 2011
Mixed visuals of numbers and graphs are available in various financial reports that demonstrate the financial status and risks of a firm. GWN (graphs with numbers) and TWG (table of numbers with graphs) were used as two alternative visuals derived from the actual data of two large public companies, one from food manufacturing industry (food) and…
Descriptors: Reports, Money Management, Graphs, Tables (Data)
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Taylor, Cody – Journal on School Educational Technology, 2013
The following paper represents review of the literature examining the current research related to cognitive load theory and more specifically the negative aspects of the redundant on-screen text. The authors describe working and long-term memory and how both factor into human learning through the facilitation of knowledge transfer. Limited working…
Descriptors: Cognitive Processes, Difficulty Level, Multimedia Materials, Short Term Memory
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Polikoff, Morgan S.; Struthers, Kathryn – Teachers College Record, 2013
Background/Context: A central aim of standards-based reform is to close achievement gaps by raising academic standards for all students. Rigorous standards coupled with aligned assessments will purportedly improve student opportunity to learn through high-quality, aligned instruction. After 10 years of No Child Left Behind (NCLB), the impact of…
Descriptors: English Instruction, Difficulty Level, Cognitive Processes, Educational Legislation
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Huang, Yueh-Min; Huang, Yong-Ming; Liu, Chien-Hung; Tsai, Chin-Chung – Interactive Learning Environments, 2013
Web-based self-learning (WBSL) has received a lot of attention in recent years due to the vast amount of varied materials available in the Web 2.0 environment. However, this large amount of material also has resulted in a serious problem of cognitive overload that degrades the efficacy of learning. In this study, an information graphics method is…
Descriptors: Web 2.0 Technologies, Cognitive Processes, Difficulty Level, College Students
Switala, Michelle S. – ProQuest LLC, 2013
Proof is the mathematical way of convincing oneself and others of the truth of a claim for all cases in the domain under consideration. As such, reasoning-and-proving is a crucial, formative practice for all students in kindergarten through twelfth grade, which is reflected in the Common Core State Standards in Mathematics. However, students and…
Descriptors: Mathematics Instruction, Mathematical Logic, Validity, Graduate Study
Johnson, Matt A. – ProQuest LLC, 2013
This dissertation will focus on the processing and learning of abstract, phrasal argument structure constructions. Chapter 1 provides the theoretical framework for abstract constructions, and illustrates the importance of such representations in speakers' linguistic knowledge. Chapter 2 reviews the evidence for meaning being associated with…
Descriptors: Autism, Prediction, Language Acquisition, Brain Hemisphere Functions
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