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Huang, Yueh-Min; Huang, Yong-Ming; Liu, Chien-Hung; Tsai, Chin-Chung – Interactive Learning Environments, 2013
Web-based self-learning (WBSL) has received a lot of attention in recent years due to the vast amount of varied materials available in the Web 2.0 environment. However, this large amount of material also has resulted in a serious problem of cognitive overload that degrades the efficacy of learning. In this study, an information graphics method is…
Descriptors: Web 2.0 Technologies, Cognitive Processes, Difficulty Level, College Students
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Kollock, Debra Hansen; Flage, Lynette; Chazdon, Scott; Paine, Nathan; Higgins, Lorie – Journal of Extension, 2012
Learn more about a promising follow-up, participatory group process designed to document the results of Extension educational efforts within complex, real-life settings. The method, known as Ripple Effect Mapping, uses elements of Appreciative Inquiry, mind mapping, and qualitative data analysis to engage program participants and other community…
Descriptors: Extension Education, Program Evaluation, Program Effectiveness, Inquiry
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Crossland, John – School Science Review, 2011
The English National Curriculum Programmes of Study emphasise the importance of knowledge, understanding and skills, and teachers are well versed in structuring learning in those terms. Research outcomes into how long-term memory is stored and retrieved provide support for structuring learning in this way. Four further messages are added to the…
Descriptors: National Curriculum, Long Term Memory, Science Instruction, Foreign Countries
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Anguera, Joaquin A.; Reuter-Lorenz, Patricia A.; Willingham, Daniel T.; Seidler, Rachael D. – Journal of Cognitive Neuroscience, 2010
Previous studies of motor learning have described the importance of cognitive processes during the early stages of learning; however, the precise nature of these processes and their neural correlates remains unclear. The present study investigated whether spatial working memory (SWM) contributes to visuomotor adaptation depending on the stage of…
Descriptors: Short Term Memory, Spatial Ability, Visual Learning, Psychomotor Skills
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Chan, Letty – Studies in Second Language Learning and Teaching, 2013
Since the inception of the L2 motivational self system (Dörnyei, 2005), which operationalises motivation as a function of learners' future identities, the field of L2 motivation has seen a growing interest in mental imagery. Numerous studies have examined the role of a future self-guide, that is, the ideal L2 self, and have confirmed it to be…
Descriptors: Academic Achievement, Graduate Students, Doctoral Programs, Second Language Learning
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Santos, Marc Ericson C.; Chen, Angie; Taketomi, Takafumi; Yamamoto, Goshiro; Miyazaki, Jun; Kato, Hirokazu – IEEE Transactions on Learning Technologies, 2014
Augmented reality (AR) technology is mature for creating learning experiences for K-12 (pre-school, grade school, and high school) educational settings. We reviewed the applications intended to complement traditional curriculum materials for K-12. We found 87 research articles on augmented reality learning experiences (ARLEs) in the IEEE Xplore…
Descriptors: Simulated Environment, Educational Technology, Technology Uses in Education, Meta Analysis
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Spanjers, Ingrid A. E.; van Gog, Tamara; van Merrienboer, Jeroen J. G. – Educational Psychology Review, 2010
This article reviews studies investigating segmentation of dynamic visualizations (i.e., showing dynamic visualizations in pieces with pauses in between) and discusses two not mutually exclusive processes that might underlie the effectiveness of segmentation. First, cognitive activities needed for dealing with the transience of dynamic…
Descriptors: Visualization, Learning, Cognitive Processes, Animation
Chen, Yu-Chien – ProQuest LLC, 2013
Augmented reality (AR) is an interactive system that allows users to interact with virtual objects and the real world at the same time. The purpose of this dissertation was to explore how AR, as a new visualization tool, that can demonstrate spatial relationships by representing three dimensional objects and animations, facilitates students to…
Descriptors: Computer Simulation, Visualization, Spatial Ability, Animation
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Kastens, Kim – Journal of Geoscience Education, 2010
Cognitive science research shows that the brain has two systems for processing visual information, one specialized for spatial information such as position, orientation, and trajectory, and the other specialized for information used to identify objects, such as color, shape and texture. Some individuals seem to be more facile with the spatial…
Descriptors: Earth Science, Science Instruction, Research, Brain
Farri, Oladimeji Feyisetan – ProQuest LLC, 2012
Large quantities of redundant clinical data are usually transferred from one clinical document to another, making the review of such documents cognitively burdensome and potentially error-prone. Inadequate designs of electronic health record (EHR) clinical document user interfaces probably contribute to the difficulties clinicians experience while…
Descriptors: Case Records, Electronic Publishing, Information Management, Information Technology
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Villalon, Jorge; Calvo, Rafael A. – Educational Technology & Society, 2011
Writing assignments are ubiquitous in higher education. Writing develops not only communication skills, but also higher-level cognitive processes that facilitate deep learning. Cognitive visualizations, such as concept maps, can also be used as part of learning activities including as a form of scaffolding, or to trigger reflection by making…
Descriptors: Concept Mapping, Writing Assignments, Instructional Design, Cognitive Processes
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Liang, Hai-Ning; Parsons, Paul C.; Wu, Hsien-Chi; Sedig, Kamran – Journal of Interactive Learning Research, 2010
This paper deals with the design of interactivity in visualization tools. There are several factors that can be used to guide the analysis and design of the interactivity of these tools. One such factor is flow, which is concerned with the duration of interaction with visual representations of information--interaction being the actions performed…
Descriptors: Visualization, Interaction, Geometric Concepts, Knowledge Representation
Yeh, Kuo-Chuan – ProQuest LLC, 2009
This study provides insights with regard to the types of cognitive processes that are involved in the formation of mental models and the way those models change over the course of a semester in novice programmers doing a design task. Eight novice programmers participated in this study for three distinct software design sessions, using the same…
Descriptors: Programming, Computer Software, Design, Cognitive Processes
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Askell-Williams, Helen, Ed. – IGI Global, 2015
The field of education is a vital component of today's society, enriching and facilitating the attainment of new knowledge. Progress continues to be achieved in this area as new methods are envisioned that increase education's value. "Transforming the Future of Learning with Educational Research" brings together diverse perspectives that…
Descriptors: Educational Research, Learning, Metacognition, Cognitive Processes
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Tucker-Drob, Elliot M. – Developmental Psychology, 2011
Normative adult age-related decrements are well documented for many diverse forms of effortful cognitive processing. However, it is currently unclear whether each of these decrements reflects a distinct and independent developmental phenomenon, or, in part, a more global phenomenon. A number of studies have recently been published that show…
Descriptors: Cognitive Processes, Age Differences, Adults, Change
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